3D Programmer - (Assassin's Creed HEXE)

Ubisoft Montréal

Montreal (administrative region)

On-site

CAD 90,000 - 130,000

Full time

7 days ago
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Job summary

Ubisoft Montréal is seeking a 3D Programmer to advance the rendering systems for the Assassin’s Creed HEXE project. You will work with the Anvil Pipeline Rendering Team to ensure stable, efficient rendering across PlayStation 5, Xbox Series X/S, and PC.

You will diagnose GPU hangs, optimize the rendering pipeline, and design solutions for consoles with restricted hardware capabilities. Collaboration across distributed studio teams is expected.

Qualifications

  • Bachelor's degree in Computer Science, Computer Engineering, or equivalent.
  • Strong understanding of modern real-time rendering systems (opaque rendering, shadows, post-processing, compute-based pipelines).
  • Hands-on experience shipping games on modern consoles/PC.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify performance bottlenecks.
  • Ability to navigate large codebases and contribute to unfamiliar systems.
  • Experience with proprietary engines such as Anvil is an asset.
  • Knowledge of Toolmode data generation pipeline is an asset.
  • Experience collaborating with engine/pipeline teams across studios is an asset.

Responsibilities

  • Contribute to the rendering engine including opaque rendering, shadows, post-processing, and compute pipelines.
  • Collaborate with the Anvil Pipeline Rendering Team to improve engine stability and efficiency.
  • Diagnose GPU hangs and rendering bugs for the project.
  • Evaluate performance and implement pipeline optimizations.
  • Design rendering solutions tailored to consoles with limited hardware.
  • Support Toolmode data generation from a rendering perspective.

Skills

Real-time rendering
Platform rendering issues
GPU profiling
Codebase navigation
Anvil engine knowledge
Toolmode pipelines
Distributed team collaboration

Education

Bachelor's degree in CS/CE or equivalent

Tools

Anvil engine
Toolmode pipeline tooling

Job description

Company Description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from

Company Description

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

Job Description

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do
  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.
Qualifications
What you bring to the team
  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.
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