Senior Concept Artist

Enver

Brasil

On-site

BRL 60,000 - 120,000

Full time

3 days ago
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Job summary

Enver, a leading VR game studio, is seeking a concept artist to shape the visual identity of its games from initial exploration to finished art. You will design characters, environments and props, craft cover art concepts, and develop logos and symbols, with 3D renders brought to life in Blender for solid base visuals.

You’ll collaborate closely with the game team, document design work in Figma, and ensure deliverables reflect strong composition and typography throughout the project lifecycle.

Qualifications

  • Create concept art for characters, environments and props.
  • Develop character, environment and prop designs from early exploration through to final presentation.
  • Create concepts for cover art.

Responsibilities

  • Create concept art for characters, environments and props.
  • Develop character, environment and prop designs from early exploration through to final presentation.
  • Create concepts for cover art.
  • Do post-production on 3D renders: colour grading, lighting, atmosphere, paintover and final polish.
  • Develop logo proposals and symbol illustrations.
  • Block out scenes and assets in Blender as a base for concepts and compositions.
  • Document design work in Figma, keeping files organised and accessible to the team.
  • Apply strong layout, typography and composition principles to all deliverables.

Skills

Concept art
Character design
Environment design
Prop design

Tools

Blender
Figma
Unity

Job description

Enver is a leading VR game studio and publisher headquartered in New York City. We build viral, social gaming worlds and are known for top-tier publishing and marketing, with creator-led campaigns behind some of the biggest titles in VR, including chart-topping games on Meta Quest. Our specialty is social, live-ops driven multiplayer games built around communities, creators, and content loops.

About the Role

You’ll help define the visual identity of our games, taking ideas from early exploration through to polished final art. You’ll design characters, environments and props, create concepts for cover art, and develop logos and symbols. You’ll also bring 3D renders to life through paintover and post-production, and use Blender to block out scenes as a base for your concepts. You’ll work closely with the game team and keep your work clearly documented so it’s easy for others to build from.

Responsibilities
  • Create concept art for characters, environments and props
  • Develop character, environment and prop designs from early exploration through to final presentation
  • Create concepts for cover art
  • Do post-production on 3D renders: colour grading, lighting, atmosphere, paintover and final polish
  • Develop logo proposals and symbol illustrations
  • Block out scenes and assets in Blender as a base for concepts and compositions
  • Document design work in Figma, keeping files organised and accessible to the team
  • Apply strong layout, typography and composition principles to all deliverables
Qualifications
  • Create concept art for characters, environments and props
  • Develop character, environment and prop designs from early exploration through to final presentation
  • Create concepts for cover art
  • Do post-production on 3D renders: colour grading, lighting, atmosphere, paint-over and final polish
  • Develop logo proposals and symbol illustrations
  • Block out scenes and assets in Blender as a base for concepts and compositions
  • Document design work in Figma, keeping files organised and accessible to the team Apply strong layout, typography and composition principles to all deliverables
Bonus Skills
  • Experience with VR or Meta Quest games
  • Experience creating key art, store assets or marketing visuals for games
  • Familiarity with Unity, or with how concepts translate into stylised real-time 3D assets
Equal Opportunity Statement

We are committed to diversity and inclusivity in our hiring practices.

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