3D Technical Artist

Floowi

Brasília

Presencial

BRL 312 000 - 520 000

Tempo integral

14 dias+

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Vantagens oferecidas por esta oferta de emprego

Competitive salary in USD
Flexible working environment
Opportunity to work with next-gen technologies

Resumo da oferta

A gaming technology company is hiring a Technical Artist to collaborate closely with teams to optimize assets and pipelines. You will set up production pipelines, develop tools for artists, and ensure high-quality assets meet technical requirements. Proficiency in game development areas such as scripting and rendering is essential, along with strong interpersonal skills. The role offers remote flexibility and opportunities for growth in innovative next-gen game technologies.

Qualificações

  • Knowledge in various areas of game development, including Modelling & Texturing.
  • Strong understanding of Graphic Rendering Pipeline for next-gen technologies.
  • Excellent communication and interpersonal skills.
  • Background in VFX, rendering pipelines and post-processing.
  • Familiarity with rigging and animation workflows.

Responsabilidades

  • Set up and maintain production pipelines and workflows.
  • Develop and test tools to assist artists in production.
  • Collaborate with Art Leads and Technical Directors to meet asset requirements.
  • Apply best practices to improve graphics workload efficiency.
  • Share tools usage and provide training sessions.
  • Integrate, validate, and optimize graphic data in the engine using scripts.
  • Fix graphic bugs and support other artists.
  • Produce and maintain documentation on tools, methods, and engine limits.
  • Lead QA to ensure assets are ready for release.
  • Act as gatekeeper for tech art constraints and performance.
  • Focus on optimization and profiling for best visuals.

Conhecimentos

Knowledge in game development
Graphic Rendering Pipeline
Programming in C#
Programming in Python
Proficiency in 3D software
Strong interpersonal skills
Rigging
Animation

Ferramentas

Unity
3DS Max
Maya
Blender
Source Control (Git, Plastic SCM)
Blender

Descrição da oferta de emprego

Short Description

We are seeking a skilled Technical Artist to join our team. As a Technical Artist, you will collaborate closely with artists and programmers to optimize assets and pipelines. Your responsibilities will include implementing technical art features, developing tools and workflows, and performing debugging on tools and processes. If you have a strong technical background in game development, proficiency in various areas such as scripting, rendering, and animation, and a passion for pushing the boundaries of visual quality and performance, we'd love to hear from you!

Compensation

Competitive salary in USD

Language Requirements

Advanced English (C1 level)

Location

100% REMOTE

What do we offer?
  • Full-time contract with a competitive salary (Payment in USD).
  • Somewhat flexible working environment (100% Remote).
  • Opportunity to work with a talented team on next-gen game technologies.
  • Collaboration with artists, programmers, and technical directors to create top-quality game assets.
  • Room for personal and professional growth in a dynamic and innovative industry.
Responsibilities
  • Set up and maintain production pipelines and workflows to optimize asset creation.
  • Develop and test tools to enhance and assist the work of artists in production.
  • Collaborate with Art Leads, Technical Directors, and QA to ensure assets meet technical requirements.
  • Utilize the best tools and methods for improving graphic workload efficiency.
  • Share best practices and conduct training sessions to ensure proper use of tools and methods.
  • Integrate, validate, and optimize graphic data in the engine, using scripts when necessary.
  • Fix graphic bugs according to priorities and provide support to other artists.
  • Produce and maintain documentation on tools, methods, training, processes, and engine limits for future reference.
  • Lead the QA Team in ensuring assets are 100% bug-free and ready for release.
  • Act as the gatekeeper for Tech Art constraints, pushing for top visual quality and performance.
  • Focus on optimization and profiling to achieve optimal performance.
Requirements
  • Knowledge in various areas of game development, including Modelling & Texturing, Scripting/Tools Development, Lighting, Shaders, VFX, Rendering & Post Processing, Rigging, and Animation.
  • Strong understanding of the Graphic Rendering Pipeline for next-gen technologies.
  • Experience working with Unity and Source Control (Git, Plastic SCM).
  • Strong technical background in the Art Production Process and Workflows.
  • Programming knowledge in C# and Python.
  • Excellent communication and interpersonal skills.
  • Proficiency in 3D development software (3DS Max, Maya, Blender).
  • Eagerness to learn current developing next-gen technologies for games.
  • Ability to work under pressure, learn new skills, and maintain positive team relationships.
  • Experience in collaborating between artists, programmers, and technical directors.
  • Strong organizational skills and creativity in finding solutions.

If you are a passionate Technical Artist with a drive for innovation and excellence in game development, we invite you to join our remote team. Help us create top-quality game assets and ensure a seamless, visually stunning gaming experience for players around the world!

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