Senior 3D Character Artist

4A Games Limited

Malta

On-site

BRL 315,000 - 429,000

Full time

3 days ago
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Benefits offered by this job

Comprehensive benefits

Job summary

4A Games Limited is seeking a Senior 3D Artist focused on character creation for AAA titles. You will craft high-poly characters, improve real-time pipelines, and collaborate with Art, Animation, Design and Programming teams to push visual quality.

You will drive texture work under a PBR pipeline, import assets into the engine, mentor juniors, and help shape the character production workflow from concept to release, with a strong emphasis on creativity and collaboration.

Qualifications

  • 5+ years in AAA game development as a Character Artist.
  • Proficient sculpting, modeling and texturing.
  • Strong knowledge of PBR pipelines.
  • Experience with game engine integration (Unreal preferred).
  • English at upper-intermediate level.

Responsibilities

  • Create high poly models of characters and monsters including clothes and accessories.
  • Texture under a PBR pipeline.
  • Import models to our engine and support other teams.
  • Contribute to concept stages and develop design ideas.
  • Support the entire character creation process through to release.
  • Mentor junior colleagues and plan milestones.
  • Participate in interviews for Character Artist position.

Skills

AAA experience
Character art
Sculpting
Texturing
English (Upper-Intermediate)

Tools

Maya
3ds Max
Modo
Substance Painter
ZBrush
Photoshop
Unreal Engine
Marmoset Toolbag
Jira/SVN/Perforce

Job description

Responsibilities

We’re seeking a talented Senior 3D Artist to join our team. The main focus of this position is creation of fully developed characters and participation in improvement of real-time tech and pipelines. You will be working closely with Character Art, Animation, Design, and Programming teams.

  • Creation of high poly models of characters, monsters – clothes, body parts, and accessories.
  • Texturing under a PBR pipeline.
  • Importing models to our engine and supporting other teams in the process.
  • Participating in concept stages, proposing, and developing design ideas.
  • Support of the entire character creation process to game release.
  • Helping and mentoring more junior colleagues.
  • Planning and distribution tasks for milestones.
  • Interviewing candidates for Character Artist position.
  • Help in character creation workflow building and description.
Requirements
  • 5+ years in AAA game development as a Character Artist.
  • Sculpting, modeling, texturing.
  • Extensive knowledge of Maya/Max/Modo, Substance Painter, Marmoset baker.
  • Strong knowledge of PBR principles.
  • Good skills in Zbrush and Photoshop.
  • Deep understanding of animations’ requirements for low poly models creation.
  • Basic knowledge of any game engine, preferably Unreal.
  • In-depth knowledge of a character production pipeline.
  • Able to work creatively as part of a large or small group.
  • Upper-Intermediate English.
  • Experience with Version Control Systems (SVN/Perforce) and bug trackers (Jira or similar).
Preferences
  • Experience in animation.
  • Knowledge of real-time hair creation pipelines and skills in 3D grooming.
  • Experience in creating materials in Substance Designer.
  • Experience in preparing scanned models for further steps of character creation.
  • Scripting skills (in Max/Maya or external scripting tools).
  • Superior eye for light, shade, color, and detail in creating texture maps.
  • Experience in modular systems for characters.
  • Knowledge about face creation techniques.
  • Fluency in English
Comprehensive Benefits Package Available
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