Senior 3D Environment Artist New IP

4A Games Limited

Malta

Sur place

BRL 90 000 - 150 000

Plein temps

Il y a 3 jours
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Résumé du poste

4A Games Limited is seeking a Senior 3D Environment Artist to join the team to create 3D assets and integrate them into game levels.

You will collaborate with Level Artists, Concept Artists, Designers and Art Director to build detailed props and environments across diverse game locations, ensuring high-quality modular assets and performance-aware design.

Qualifications

  • 4+ years of experience in game development and modelling
  • Proficient with Max/Maya/Blender, Substance Painter/Designer and ZBrush
  • Knowledge of real-time rendering engines, resource limits, and optimization
  • Experience with modular kits and large asset authoring
  • Ability to work with organic structures
  • Understanding of forms, silhouettes and colour
  • An artistic eye and attention to details and materials
  • Able to work creatively as part of a team
  • English communication required
  • Knowledge of modern AAA pipelines

Responsabilités

  • Create and iterate 3D assets – props, modules, and structures.
  • Integrate and refine objects into game levels.
  • Work with complex layouts.
  • Perform quick research for shapes and environments.
  • Meticulous work with textures and materials.

Connaissances

Teamwork
English communication
Artistic eye
Attention to details
Texture and materials

Formation

Technical or art education

Outils

3D modelling: Max/Maya/Blender
Substance Painter
Substance Designer
ZBrush
Unreal Engine / Unity
SpeedTree
Houdini

Description du poste

Responsibilities

We are looking for an experienced Senior 3D Environment Artist to join our team. The job will require working with the Art Team to create 3D assets and integrate them into the game levels.

You will work closely with Level Artists, Concept Artists, Designers and Art Director to create highly detailed props and structures for different game locations.

Work closely with Game Designers and the Art team to create objects and environments.

  • Create and iterate 3D assets – props, modules, and structures.
  • Integrate and refine objects into game levels.
  • Ability to work with complex layouts.
  • Perform quick research for shapes and environments.
  • Meticulous work with textures and materials.
Requirements
  • 4+ years of experience in game development and modelling
  • Being a ‘pro’ with your favourite 3D modelling package (Max/Maya/Blender), Substance Painter / Substance Designer and ZBrush.
  • Knowledge of real-time rendering engines, resource limits, and optimization.
  • Experience with modular kits and large asset authoring.
  • Ability to work with organic structures.
  • Understanding of forms, silhouettes and colour is a must.
  • An artistic eye and attention to details and materials.
  • Able to work creatively as part of a large or small group.
  • Team player.
  • Communication skills in English.
  • Knowledge of modern AAA pipelines.
Preferences
  • Technical or art education.
  • Experience with game engines such as Unreal, Unity, etc.
  • Photogrammetry experience is a plus.
  • Create PBR-correct assets.
  • Knowledge of additional software is a plus (SpeedTree, Houdini, etc.).
  • Knowledge of engine tooling and automation is a plus.
  • A passion for games.
  • Proactive attitude.
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