Senior Character Animator New IP

4A Games Limited

Malta

On-site

BRL 458,000 - 611,000

Full time

3 days ago
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Job summary

4A Games Limited seeks a Senior Character Animator to create high-quality character animations for gameplay, cinematics, and storytelling on cutting-edge platforms with a proprietary multiplatform engine.

You will collaborate with Designers, Technical Animators, Character Artists, and Programmers to deliver believable movement and responsive gameplay. The role requires strong English communication and 5+ years in AAA game development.

Qualifications

  • Expert-level proficiency in Maya or equivalent 3D animation software.
  • Strong understanding of body mechanics, weight, timing, acting, and character performance.
  • Proven experience creating high-quality keyframe animations for realistic characters.
  • Experience working with game engines such as Unreal Engine, Unity, or similar.

Responsibilities

  • Create high-quality gameplay and cinematic character animations that meet artistic and technical standards.
  • Work with Designers, Technical Animators, Character Artists, and Programmers to deliver responsive character movement.
  • Create animations for player characters, NPCs, creatures, and interactive gameplay mechanics.
  • Collaborate with the design team to support gameplay readability and player experience.
  • Refine and polish animation sets based on gameplay feedback and playtesting.
  • Help establish and maintain animation quality standards, workflows, and best practices.
  • Troubleshoot animation issues and work with cross-functional teams to resolve them.
  • Mentor junior animators and provide constructive feedback to elevate the team.
  • Document animation workflows and share knowledge with the wider animation team.

Skills

Maya
Character Animation
Game engines
English skills
Time management

Tools

Unreal Engine
Unity

Job description

Responsibilities

We are seeking a Senior Character Animator to join our team. The job will require creating high-quality character animations that bring gameplay, cinematics, and storytelling to life for cutting-edge games targeting the latest generation platform hardware with a proprietary multiplatform engine.

  • Create high-quality gameplay and cinematic character animations that meet the project's artistic and technical standards.
  • Work directly with Designers, Technical Animators, Character Artists, and Programmers to deliver responsive and believable character movement.
  • Create animations for player characters, NPCs, creatures, and interactive gameplay mechanics.
  • Collaborate with the design team to ensure animations support gameplay readability, responsiveness, and player experience.
  • Refine and polish animation sets based on gameplay feedback and playtesting.
  • Help establish and maintain animation quality standards, workflows, and best practices.
  • Troubleshoot animation-related issues and work with cross-functional teams to resolve them efficiently.
  • Mentor junior animators and provide constructive feedback to help elevate the team's quality.
  • Document animation workflows and share knowledge with the wider animation team.
Requirements
  • Expert-level proficiency in Maya or equivalent 3D animation software.
  • Strong understanding of body mechanics, weight, timing, acting, and character performance.
  • Proven experience creating high-quality keyframe animations for realistic characters.
  • Experience working with game engines such as Unreal Engine, Unity, or similar.
  • Solid understanding of animation state machines, blend spaces, and gameplay animation pipelines.
  • 5+ years of experience as a Character Animator in AAA game development.
  • Ability to animate both humanoid characters and creatures.
  • Good communicator with strong verbal and written English skills.
  • Excellent problem-solving and time management skills.
  • Self-direction and motivation.
  • Proactive attitude.
  • Desire to continuously improve animation quality and production workflows.
  • Ability to work under strict schedules and time pressure.
Preferences
  • Experience with motion capture cleanup and integration.
  • Experience creating first-person and third-person gameplay animations.
  • Experience with facial animation and performance capture.
  • Understanding of animation systems such as IK/FK, root motion, additive animation, and layered animation.
  • One shipped AAA title on consoles.
  • Experience working with Unreal Engine Animation Blueprints or similar animation systems.
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