Senior Technical Animator New IP

4A Games Limited

Malta

On-site

BRL 356,000 - 560,000

Full time

3 days ago
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Job summary

4A Games Limited is seeking a Senior Technical Animator to join our team to support the Animation department. The role involves establishing and maintaining efficient animation pipelines and rigging standards for cutting-edge games running on a proprietary multiplatform engine.

You will collaborate with Animators, Designers, Modelers and Programmers to deliver high-quality character movements, facial animations, mechanics and cutscenes, while refining toolkits and rigs and ensuring timely

Qualifications

  • 5+ years of rigging experience in AAA games.
  • Expert-level proficiency in Maya including rigging, skinning and tools.
  • Strong experience building and maintaining rigs for humanoid, creature, mechanical and facial animation.
  • Solid experience with game engines such as Unreal and Unity.
  • Experience developing and maintaining animation pipelines within a production environment.

Responsibilities

  • Collaborate with Animators, Designers, Modelers and Programmers to deliver character movements, facial animations, mechanics and cutscenes.
  • Improve toolkit and rigs; establish rigging standards.
  • Create rigs and skinning for animated objects.
  • Proactively propose improvements to animation pipelines.
  • Troubleshoot complex issues and provide timely solutions.
  • Instruct colleagues and document necessary information.

Skills

Rigging
Skinning
Animation pipelines
Problem solving
Time management
Self-direction
English communication

Tools

Maya
Unreal Engine
Unity
Python scripting

Job description

Responsibilities

We are seeking a Senior Technical Animator to join our team. The job will require supporting the Animation team in establishing and maintaining efficient animation pipelines and rigging standards for cutting edge games targeting latest generation platform hardware with a proprietary multiplatform engine.



  • Work directly with Animators, Designers, Modelers, and Programmers to deliver excellent character movements, facial animations, mechanics, and cutscenes.

  • Work with Programmers to improve toolkit, systems, establish rigging standards.

  • Create rigs and skinning for animated organic and mechanical objects.

  • Proactively come up with ideas on how to improve animation pipeline.

  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.

  • Instructing colleagues and documenting necessary information.


Requirements


  • Expert-level proficiency in Maya (rigging, skinning, scripting, animation tools).

  • Strong experience building and maintaining custom rigs for humanoid, creature, mechanical, and facial animation.

  • Solid experience with game engines such as Unreal, Unity, etc.

  • Build and maintain creature locomotion systems, including custom movement logic, animation cycles, and dynamic state machines tailored for quadrupeds, flying or hybrid entities.

  • 5+ years of experience in rigging in AAA quality.

  • Good communicator with strong verbal and written English skills.

  • Excellent problem-solving and time management skills.

  • Self-direction and motivation.

  • Proactive attitude.

  • Desire to help drive the improvement of the game engine year-over-year.

  • Ability to work under strict schedule and time pressure.


Preferences


  • Experience working with procedural/physically-altered animation techniques.

  • Experience with facial animation.

  • Understanding of real-world kinematics and ability to replicate physical movement using a mix of simulation tools and baked skeletal animations.

  • One shipped AAA title on consoles.

  • Experience in working with animation blueprints

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