Realistic 3D Characters Lead

Mundo Gamer Network

São Paulo

On-site

BRL 200,000 - 280,000

Full time

3 days ago
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Benefits offered by this job

Competitive pay
Professional training & conferences
Health insurance
Paid vacation and sick leave
Diversity & inclusion culture
Community of game lovers

Job summary

Room 8 Studio is seeking a proficient Team Lead specializing in photorealistic character creation for game development. You will supervise and guide a team of artists, ensuring high-quality outputs while navigating technical and artistic constraints.

You will lead character projects end-to-end, provide feedback, and collaborate with recruiting to grow the team, while shaping the studio’s artistic standards.

Qualifications

  • Proven experience leading a Realistic 3D Character Art team in game development.
  • Ability to manage and review the team’s output to meet artistic and technical standards.
  • Mentoring, guiding, and providing constructive feedback to team members.

Responsibilities

  • Develop 3D Realistic Characters and lead related projects.
  • Perform quality control on artists’ output and resolve issues.
  • Organize team work within projects and assign tasks.
  • Create technical specifications and guides for production.
  • Participate in hiring as a technical interviewer and reviewer.
  • Develop a strong portfolio and participate in project estimation and test projects.
  • Create high-poly/low-poly photoreal characters, optimize UV mapping, and texture bake.

Skills

Team Lead
Character Art Leadership
Mentoring
Quality Control
Pipeline Knowledge
English Proficiency

Tools

ZBrush
3ds Max
Maya
Marvelous Designer
Substance Painter
Unreal Engine
Unity

Job description

Room 8 Studio is currently looking for a proficient and experienced Team Lead who specializes in photorealistic character creation and has a strong background in game development.

The ideal candidate is a leader who can maintain high standards of quality and style, with knowledge of the technical and artistic constraints of the character creation process.

In your role as a Team Lead, you will be responsible for supervising and assisting a team of skilled character artists in bringing concept designs to life by creating unique personas, animals, and creatures that will inhabit various worlds. You will be able to provide guidance and support to your team, overcome any challenges that may arise, and offer constructive feedback with ease.

Superpowers you have are:
  • Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;
  • Ability to manage and review the quality of the team's output, ensuring it meets artistic and technical standards;
  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;
  • A refined artistic eye and commitment to high-quality visual standards;
  • Comprehensive industry knowledge of current pipelines, tools, and trends;
  • Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);
  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation.
You're a rockstar if you have:
  • Experience with game engines (Unreal 4/5, Unity, etc.);
  • Proven ability to create creatures;
  • Understanding of rigging and animation pipelines;
  • Strong foundational drawing skills.
As part of Room 8 Studio, you will:
  • Develop 3D Realistic Characters Sub-division and lead projects in this direction;
  • Execute quality control of the work of artists in the team;
  • Assist and solve problems in the team that are related to the artistic and technical side of the project;
  • Organize the work of the team within the project and specific tasks;
  • Create technical specifications and guides;
  • Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;
  • Develop a portfolio;
  • Estimate projects and take part in test projects;
  • Create high-poly and low-poly models of photoreal characters for games on given concepts;
  • Create optimal UV mapping and texture baking (normal, AO, etc.);
  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
Join Us. Get even more!
  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XP score (professional training and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity and inclusion to unite the most outstanding talents;
  • Community of people who understand your passion for games.
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