Senior Motion Capture Animator — Unreal & VR

Cyborn BVBA

Antwerpen

On-site

EUR 52,000 - 78,000

Full time

8 days ago

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Job summary

Cyborn in Antwerp is seeking a senior animator with strong motion capture experience to join our team. You will shoot, clean and polish mocap for both hire work and our own VR and XR titles, using our 30-camera Vicon studio and Faceware facial capture.

You will collaborate with programmers and artists in Unreal Engine, implement animation via blueprints, blend spaces and state machines, and mentor junior animators while balancing fast-paced production schedules.

Qualifications

  • Several years of professional game animation experience.
  • Hands-on mocap experience: shooting, cleaning, retargeting, and editing.
  • Experience with Vicon Shogun or Blade; Faceware or similar facial capture a plus.
  • Strong grasp of body mechanics, weight and timing, with a compelling reel in mocap and keyframe work.
  • Proficiency in Maya or MotionBuilder; comfortable implementing animation in Unreal Engine.
  • Understand real-time/VR constraints: performance budgets, root motion, hands and full-body presence.
  • Knowledge of source control workflows.
  • Attention to detail and strong feedback skills.

Responsibilities

  • Animate characters and creatures for games using mocap-driven and keyframe methods.
  • Run mocap shoots in our Vicon Shogun studio with Faceware facial capture.
  • Clean, edit and polish mocap data to client and title quality.
  • Implement animation in Unreal Engine using blueprints, blend spaces, montages and state machines.
  • Provide feedback on rigs and pipelines with senior/tech animators.
  • Switch between work-for-hire productions and in-house titles; communicate with the production manager.

Skills

Motion capture
Animation
Character animation
Mocap editing

Education

Bachelor's degree in a related field

Tools

Maya
MotionBuilder
Unreal Engine
Faceware
Vicon Shogun

Job description

Cyborn in Antwerp is seeking a senior animator with strong motion capture experience to join our team. You will shoot, clean and polish mocap for both hire work and our own VR and XR titles, using our 30-camera Vicon studio and Faceware facial capture.

You will collaborate with programmers and artists in Unreal Engine, implement animation via blueprints, blend spaces and state machines, and mentor junior animators while balancing fast-paced production schedules.

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