Technical Artist III

Coleambally

Sydney

Hybrid

AUD 130,000 - 173,000

Full time

5 days ago
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Job summary

Coleambally is seeking a Technical Artist III to support the development and optimization of real-time 3D content within a Unity-based environment. You will blend artistic skill with technical problem-solving to improve tools, pipelines, asset performance, and production workflows.

The ideal candidate has strong 3D art production knowledge, animation, rigging, materials, and hands-on experience building tools, troubleshooting complex issues, and collaborating with artists and engineers to boost

Qualifications

  • 3+ years of Unity experience in game development.
  • Strong knowledge of 3D art production, animation, rigging, and materials.
  • Experience building production pipelines and tools.
  • Portfolio demonstrating real-time 3D work and pipeline improvements.

Responsibilities

  • Create and optimize 3D animations and assets for characters, environments, user interfaces, and visual effects.
  • Develop and maintain efficient production pipelines for asset importing, validation, animation, materials, and content integration.
  • Build and improve tools that automate workflows, streamline production, and identify technical issues.
  • Develop optimized shaders and materials while balancing visual quality and performance requirements.
  • Collaborate with engineering and art teams to integrate tools and workflows into the development process.
  • Support character rigging, skin weighting, animation integration, retargeting, and runtime optimization.
  • Develop efficient texture layouts and asset configurations to improve performance and resource utilization.
  • Identify and resolve technical issues related to content integration, memory usage, loading times, and runtime performance.
  • Establish best practices, documentation, and standards for technical art workflows.
  • Provide technical guidance and mentorship to less experienced team members.
  • Contribute creative ideas and collaborate across disciplines to solve production challenges.
  • Manage priorities and deliver high-quality work within established timelines and project requirements.

Skills

Unity
Game development
Technical art
Pipeline/tools development

Education

Bachelor's degree or equivalent

Tools

Maya
Blender
Git
Perforce
Unity

Job description

Technical Artist III

Location: Nevada
Position Type: Full-Time

Position Summary

We are seeking an experienced Technical Artist to support the development and optimization of real-time 3D content and production workflows. This role combines artistic expertise with technical problem-solving, focusing on improving tools, pipelines, asset performance, and integration within a Unity-based development environment.

The ideal candidate has a strong understanding of 3D art production, animation, rigging, materials, and technical workflows, along with the ability to build tools, troubleshoot complex issues, and collaborate with artists and engineers to improve development efficiency and performance.

Key Responsibilities
  • Create and optimize 3D animations and assets for characters, environments, user interfaces, and visual effects.
  • Develop and maintain efficient production pipelines for asset importing, validation, animation, materials, and content integration.
  • Build and improve tools that automate workflows, streamline production, and identify technical issues.
  • Develop optimized shaders and materials while balancing visual quality and performance requirements.
  • Collaborate with engineering and art teams to integrate tools and workflows into the development process.
  • Support character rigging, skin weighting, animation integration, retargeting, and runtime optimization.
  • Develop efficient texture layouts and asset configurations to improve performance and resource utilization.
  • Identify and resolve technical issues related to content integration, memory usage, loading times, and runtime performance.
  • Establish best practices, documentation, and standards for technical art workflows.
  • Provide technical guidance and mentorship to less experienced team members.
  • Contribute creative ideas and collaborate across disciplines to solve production challenges.
  • Manage priorities and deliver high-quality work within established timelines and project requirements.
Qualifications & Experience
  • At least 3 years of experience working with Unity.
  • At least 3 years of game development experience, including technical art, tools development, or pipeline ownership.
  • Degree in Art, Animation, Computer Science, Engineering, or a related field; equivalent professional experience will also be considered.
  • Strong understanding of 3D production workflows, including modeling, UV mapping, texturing, rigging, and animation.
  • Experience with 3D software such as Maya, Blender, and Unity.
  • Familiarity with Unity asset import processes, prefabs, and real-time content optimization.
  • Basic scripting knowledge; C# preferred, with Python or MEL experience beneficial.
  • Experience with version control systems such as Git or Perforce is a plus.
  • Strong troubleshooting, communication, collaboration, and time-management skills.
  • Ability to give and receive constructive feedback and work effectively with cross-functional teams.
  • Portfolio demonstrating real-time 3D work, technical art contributions, or production pipeline improvements.
Additional Requirements
  • Must be able to obtain and maintain applicable gaming registration requirements.
  • Occasional additional hours may be required based on project and business needs.
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