Lighting Artist Vic/SA/Qld

Keywords Studios

City of Whitehorse

Presencial

AUD 70.000 - 110.000

Jornada completa

14 días+

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Descripción de la vacante

Liquid Development Australia is seeking a Lighting Artist to craft high-quality, visually compelling lighting for game environments and cinematics. You will align lighting with the project’s artistic direction, mood, and storytelling, and optimize assets for real-time game engines.

Work closely with the Art Director and cross-functional teams to ensure consistency and technical performance across platforms, participate in reviews, and push the visual quality of game art while staying current

Formación

  • Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Strong understanding of lighting, composition, colour theory, and visual storytelling.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Desirable skills and experience: Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Responsabilidades

  • Create high-quality, visually compelling lighting for environments and cinematics.
  • Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.
  • Develop lighting optimized for real-time game engines.
  • Work closely with the Art Director to maintain the overall art direction.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.
  • Technical Art & Optimisation: Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.
  • Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines
  • Apply strong understanding of lighting for real-time performance.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
  • Troubleshoot and resolve creative and technical lighting challenges.
  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.

Descripción del empleo

We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld).

This position is to be hired into the Liquid Development studio brand: https://www.liquiddevelopment.com/ https://www.artstation.com/liquiddevelopment

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises.

Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world.

These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based.

Job Description

Create high-quality, visually compelling lighting for environments and cinematics.

Produce lighting that aligns with the project’s artistic direction and storytelling, through mood, tone and atmosphere.

Develop lighting optimized for real-time game engines.

Work closely with the Art Director to maintain the overall art direction.

Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.

Participate in reviews, feedback sessions, and iterative development processes.

Technical Art & Optimisation

Ensure lighting meets performance, memory, and platform-specific requirements across a variety of platforms.

Collaborate closely with environment, VFX and technical art teams to integrate lighting with assets and pipelines

Apply strong understanding of lighting for real-time performance.

Maintain consistency in quality while adhering to technical constraints and engine limitations.

Troubleshoot and resolve creative and technical lighting challenges.

Stay current with industry trends, emerging technologies, tools, and workflows.

Contribute ideas and improvements to pipelines and production processes.

Continuously push the visual quality and innovation of game art production.

Qualifications

Required Skills and experience

Extensive experience as a Lighting Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.

Strong understanding of lighting, composition, colour theory, and visual storytelling.

Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.

Strong understanding of lighting tools (Lumen, light baking and post‑processing), performance optimization, and technical limitations across multiple gaming platforms.

Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.

Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.

Desirable skills and experience

Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.

Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

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