Senior VFX Technical Artist - Unpublished R&D Product

Riot Games

Sydney

On-site

AUD 130,000 - 180,000

Full time

2 days ago
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Benefits offered by this job

Open paid time off policy
Paid parental leave
Flexible work schedules
Co-op gaming areas
Play fund
Snacks

Job summary

Riot Games seeks a Senior VFX Technical Artist to join our R&D efforts, shaping scalable Unreal Engine/Niagara pipelines and artist-facing tools. You will prototype Houdini workflows, optimize performance, and ensure content quality aligns with gameplay goals.

You will own end-to-end technical problems, document best practices, and collaborate with Art, Design, and Engineering to deliver reliable, reusable systems for live projects.

Qualifications

  • Senior-level professional experience as a Technical Artist or VFX Technical Artist in games or real-time content production.
  • Advanced hands-on Unreal Engine experience, including Niagara systems, modules and Scratchpad, Blueprint, and material authoring.
  • Strong scripting and automation skills for artist-facing tools in Python, Blueprint, or similar environments.
  • Hands-on pipeline development experience with procedural workflows and real-time content integration.
  • Proven ability to design reusable, modular VFX systems and production workflows.
  • Understanding of real-time VFX readability, profiling, optimization, and budgets.
  • Ability to collaborate across Art, Design, and Engineering and support tool iteration.

Responsibilities

  • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
  • Build reusable, modular, parameterized effects and workflows reducing production time and enabling varied content.
  • Partner with VFX Art, Design, Engineering, and Technical Art to translate needs into robust solutions.
  • Develop artist-facing tools and automation, including Houdini-based workflows and integrations with real-time pipelines.
  • Prototype and validate systems in Unreal Engine using Niagara modules, Scratchpad, Blueprint, and materials workflows.
  • Profile and optimize effects for quality, readability, memory, and runtime performance.
  • Maintain documentation, standards, and production support practices for easy adoption.

Skills

Unreal Engine
Niagara
Blueprint
Python scripting
Houdini workflows
Tooling automation
VFX systems

Tools

Unreal Engine
Houdini
Scratchpad
Material Graphs
Python

Job description

At Riot, Senior Technical Artists build the systems, tools, and workflows that help artists create high-quality content efficiently and sustainably. In this role, you’ll combine hand-on real-time VFX craft with technical problem-solving to turn creative and gameplay goals into reusable, scalable solutions that support artists, designers, and engineers.

As a Senior VFX Technical Artist on an unpublished R&D product, you’ll help establish and evolve the VFX systems and content pipelines that bring the experience to life. You’ll own meaningful technical problems end to end, from prototyping Niagara-based solutions and artist-facing tools to developing Houdini workflows, documenting best practices, and improving performance and production reliability.

You will report into the Technical Art Manager of the team.

Responsibilities:
  • Own and evolve scalable VFX systems, tools, libraries, and content pipelines in Unreal Engine and Niagara.
  • Build reusable, modular, and parameterized effects and workflows that reduce one-off production, support rapid iteration, and empower artists to create varied content from a maintainable foundation.
  • Partner with VFX Art, Design, Engineering, and Technical Art to translate creative and gameplay needs into robust technical solutions, advocating for artist workflows and clear player-fac­ing readability.
  • Develop artist-facing tools, scripts, and automation, including Houdini-based procedural workflows and integrations between DCC applications and real-time content pipelines.
  • Work hand-on in Unreal Engine to prototype and validate systems using Niagara modules and Scratchpad, Blueprint, and material workflows.
  • Profile and optimize effects for visual quality, gameplay clarity, memory, and runtime performance, helping establish practical budgets for high effect density and resource-constrained scenarios.
  • Maintain documentation, standards, and production support practices that make VFX workflows easier to adopt, troubleshoot, and improve over time.
Required Qualifications:
  • Senior-level professional experience as a Technical Artist, VFX Technical Artist, or closely related role in games or real-time content production.
  • Advanced hands-on Unreal Engine experience, including Niagara systems, Niagara modules and Scratchpad, Blueprint, and material authoring or Material Graphs.
  • Strong scripting and automation skills for artist-facing tools and content workflows, with the ability to work productively in Python, Blueprint, or comparable scripting environments.
  • Hands-on pipeline development experience, including procedural workflows, asset generation, and integration with real-time content pipelines.
  • Proven experience designing or maintaining reusable, modular, and parameterized VFX systems, libraries, or production workflows.
  • Strong understanding of real-time VFX readability, profiling, optimization, and performance budgeting, with the ability to balance visual quality and runtime constraints.
  • Demonstrated ability to collaborate across Art, Design, and Engineering, communicate technical trade-offs clearly, and support artists through tool iteration and problem-solving.
Desired Qualifications:
  • Experience supporting large-scale multiplayer or live-service content pipelines, where consistency, scalability, and maintainability are central production concerns.
  • Experience developing procedural content workflows or reusable generation systems in Houdini, Unreal, or related tools.
  • Experience with streaming, resource, memory, or workload optimization for content-rich real-time experiences.
  • Familiarity with shader or engine-level development, including HLSL, C++, or comparable low-level graphics and runtime technologies.
  • A portfolio or reel that demonstrates technical breakdowns, reusable systems, artist-facing tools, pipeline improvements, and the impact of your work on content production.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks:

At Riot we strongly believe in work / life balance, and we encourage that with our open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules to fit your lifestyle. We also believe that work should be fun, we have co-op gaming areas, a play fund so you can broaden and deepen your knowledge of players and community, and all the snacks you would ever need to power through your day (even healthy snacks!). And that’s not all we offer, there’s also:

  • open paid time off policy
  • paid parental leave (for both primary and secondary carers)
  • flexible work schedules to fit your lifestyle
  • co-op gaming areas
  • a play fund so you can broaden and deepen your knowledge of players and community
  • all the snacks you would ever need to power through your day (even healthy snacks!)
  • Medical Insurance that covers you and your dependents
  • Employee Assistance Program
  • Wellness fund
  • Donation matching of time and money to registered charities
  • Learning and Development opportunities

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-fac­ing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

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