Remote 3D Character Rigger - Stylised, UE5

Festybay

Melbourne, Sydney

Hybrid

AUD 90,000 - 120,000

Full time

9 days ago

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Benefits offered by this job

Competitive salary
Flexible hours & WFH
Casual studio environment
Company events
Parramatta/Melbourne offices
Gym membership
Breakfasts & lunches

Job summary

Glitch Productions is seeking a skilled 3D Character Rigger to work across animated series and a new Unreal Engine 5 game. The role splits time between rigging for stylised animation and real-time game assets, with a remote-first setup plus Melbourne/Sydney options.

You'll design and implement production-ready rigs in Maya, build game-ready skeletons for UE5, and develop animator-friendly controls. Join a small, collaborative team delivering high-impact visuals.

Qualifications

  • Approximately 3+ years of professional character rigging experience in animation, gaming or both industries.
  • Expert-level knowledge of character rigging and skinning workflows in Autodesk Maya.
  • Strong Python scripting skills for developing rigging tools, automation systems and production utilities.
  • Hands-on experience preparing and implementing character rigs for Unreal Engine 5.
  • Strong understanding of skeleton structures, joint hierarchies, deformation systems and skin weighting.
  • Experience creating rigs for stylised, exaggerated or cartoony character animation.
  • Knowledge of facial rigging, facial controls and expressive character systems.
  • Ability to develop animator-friendly rigs that support complex poses and performances.
  • Understanding of game-ready rigging requirements and real-time engine constraints.
  • Strong problem-solving skills and the ability to troubleshoot technical challenges independently.
  • Ability to manage priorities, communicate clearly and take ownership of assigned tasks.
  • Fluency in written and spoken English.

Responsibilities

  • Design, build and maintain high-quality character rigs for animated series production using Autodesk Maya.
  • Develop game-ready rigs for playable characters, NPCs and props.
  • Prepare and export character rigs and skeletons for seamless integration into Unreal Engine 5.
  • Create rigs that support exaggerated and stylised animation, including squash and stretch, stretchy limbs and expressive facial controls.
  • Develop intuitive and animator-friendly control systems for body mechanics, facial expressions and character performances.
  • Perform character skinning and weight painting to achieve clean deformations during extreme poses and movements.
  • Ensure rigs meet the artistic and technical requirements of both animation and game production.
  • Collaborate closely with animators to understand requirements and improve rig functionality.
  • Troubleshoot deformation, skinning and rigging issues identified during production.
  • Maintain, update and optimise existing rigs based on feedback from animators and project leads.
  • Develop Python scripts, tools and automation systems to improve rigging workflows and production efficiency.
  • Contribute ideas and technical solutions to improve the overall character rigging pipeline.

Skills

Rigging experience
Maya rigging
Python scripting
Unreal Engine 5
Skinning & deformation
Stylised rigs
Facial rigging
Animator-friendly rigs
Real-time constraints
Problem solving
English fluency

Tools

Blender

Job description

Glitch Productions is seeking a skilled 3D Character Rigger to work across animated series and a new Unreal Engine 5 game. The role splits time between rigging for stylised animation and real-time game assets, with a remote-first setup plus Melbourne/Sydney options.

You'll design and implement production-ready rigs in Maya, build game-ready skeletons for UE5, and develop animator-friendly controls. Join a small, collaborative team delivering high-impact visuals.

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