Remote 3D Rigging Artist for Maya & UE5

GLITCH Productions

Sydney, Melbourne

Hybrid

AUD 55.000 - 83.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden

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Zusammenfassung

GLITCH Productions seeks an experienced character rigger to build expressive Maya rigs for our animated series and engine-ready rigs for characters, NPCs, and props. The role involves creating appealing facial controls and deformation to support exaggerated animation.

The contractor will export rigs to Unreal Engine 5, incorporate feedback from animators, and maintain production tooling while working in a remote setup with some Sydney/Melbourne on-site possibilities.

Qualifikationen

  • Around three years of professional rigging experience.
  • Strong Maya rigging and skinning skills.
  • Fluent written and spoken English.

Aufgaben

  • Create Maya rigs for the series and engine-ready rigs for characters, NPCs and props.
  • Develop appealing facial controls and deformation for exaggerated animation.
  • Export rigs to UE5, resolve animator feedback and maintain production tools.

Kenntnisse

Maya rigging
Skinning
Python tooling
UE5 integration
English proficiency

Tools

Maya
Unreal Engine 5

Jobbeschreibung

GLITCH Productions seeks an experienced character rigger to build expressive Maya rigs for our animated series and engine-ready rigs for characters, NPCs, and props. The role involves creating appealing facial controls and deformation to support exaggerated animation.

The contractor will export rigs to Unreal Engine 5, incorporate feedback from animators, and maintain production tooling while working in a remote setup with some Sydney/Melbourne on-site possibilities.

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