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GLITCH Productions seeks an experienced character rigger to build expressive Maya rigs for our animated series and engine-ready rigs for characters, NPCs, and props. The role involves creating appealing facial controls and deformation to support exaggerated animation.
The contractor will export rigs to Unreal Engine 5, incorporate feedback from animators, and maintain production tooling while working in a remote setup with some Sydney/Melbourne on-site possibilities.
Build expressive character rigs across GLITCH’s animated series and Unreal Engine 5 game.
Location: Remote / Sydney or Melbourne, Australia — Eligibility to be confirmed. Contractor role, with time split roughly evenly between series and game. Remote, Sydney and Melbourne are listed; country eligibility and contract duration are not specified.