Cartoon 3D Character Rigger (Maya & UE5)

Glitch Productions

Sydney

Hybrid

AUD 90,000 - 120,000

Full time

5 days ago
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Benefits offered by this job

Competitive starting salary with 6‑mo/
Flexible work from home options and affi
Casual, fun office environment with个人点
Regular company events and convention/
Close to public transport in Parramata
Gym memberships paid
Regular team breakfasts/lunches
Diverse team with career development

Job summary

Glitch Productions is seeking a skilled character rigger to work across our animated series and a UE5-based game, with roughly equal time split between the two projects.

You will rig for cartoony animation, build high-quality rigs for the series, and ensure engine-compatible rigs for the game. The role expects independent work, strong communication, and a compelling reel demonstrating stylised rigs.

Qualifications

  • Around 3+ years rigging characters professionally in animation, games or both.
  • Expert rigging and skinning in Maya.
  • Python scripting experience for tooling and automations.
  • Hands-on experience getting rigs working in Unreal Engine 5.
  • A reel showing rigs for stylised/cartoon animation, including faces.
  • Comfort working independently with clear written communication in English.

Responsibilities

  • Build character rigs for the animated series in Maya.
  • Build game rigs for playable characters, NPCs and props and export to Unreal Engine 5.
  • Rig for cartoony animation with squash/stretch and expressive faces.
  • Skin characters for clean deformation under extreme poses.
  • Fix and update rigs as animators identify issues on either project.

Skills

Rigging in Maya
Skinning
Python scripting
Unreal Engine 5
Independent work
Fluent English
Cartoon/stylised rigs

Tools

Blender

Job description

Glitch Productions is seeking a skilled character rigger to work across our animated series and a UE5-based game, with roughly equal time split between the two projects.

You will rig for cartoony animation, build high-quality rigs for the series, and ensure engine-compatible rigs for the game. The role expects independent work, strong communication, and a compelling reel demonstrating stylised rigs.

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