3D Rigger

Glitch Productions

Sydney

Hybrid

AUD 90,000 - 120,000

Full time

4 days ago
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Benefits offered by this job

Competitive starting salary with 6‑mo/
Flexible work from home options and affi
Casual, fun office environment with个人点
Regular company events and convention/
Close to public transport in Parramata
Gym memberships paid
Regular team breakfasts/lunches
Diverse team with career development

Job summary

Glitch Productions is seeking a skilled character rigger to work across our animated series and a UE5-based game, with roughly equal time split between the two projects.

You will rig for cartoony animation, build high-quality rigs for the series, and ensure engine-compatible rigs for the game. The role expects independent work, strong communication, and a compelling reel demonstrating stylised rigs.

Qualifications

  • Around 3+ years rigging characters professionally in animation, games or both.
  • Expert rigging and skinning in Maya.
  • Python scripting experience for tooling and automations.
  • Hands-on experience getting rigs working in Unreal Engine 5.
  • A reel showing rigs for stylised/cartoon animation, including faces.
  • Comfort working independently with clear written communication in English.

Responsibilities

  • Build character rigs for the animated series in Maya.
  • Build game rigs for playable characters, NPCs and props and export to Unreal Engine 5.
  • Rig for cartoony animation with squash/stretch and expressive faces.
  • Skin characters for clean deformation under extreme poses.
  • Fix and update rigs as animators identify issues on either project.

Skills

Rigging in Maya
Skinning
Python scripting
Unreal Engine 5
Independent work
Fluent English
Cartoon/stylised rigs

Tools

Blender

Job description

About the project

Glitch Productions is an independent animation and games studio. Alongside our animated series, we’re making a game in Unreal Engine 5 based on one of our existing IPs. You’ll rig a cast across both.


We’re a small team that moves quickly. Feedback comes straight from the leads, not through layers of review, so good work gets on screen fast, in both the series and the game. We’re looking for people who take pride in seeing their work all the way through.


About the role

We need a character rigger to work across the series and the game, with time split roughly evenly between the two. You’ll rig characters for exaggerated, cartoony animation, building high-quality rigs for the series and rigs that work within engine constraints for the game.


You’ll take each rig from first build to in use by animators. We’ll trust you to solve problems and bring ideas on how rigs are built, not just wait for direction.


What you’ll do


  • Build character rigs for the animated series in Maya


  • Build game rigs for playable characters, NPCs and props, and export them cleanly to UE5


  • Rig for cartoony animation, with squash and stretch, stretchy limbs and expressive faces


  • Skin characters for clean deformation under extreme poses


  • Fix and update rigs as animators find issues on either project



What you’ll need


  • Around 3+ years rigging characters professionally, in animation, games or both. A strong reel counts for more than years


  • Expert rigging and skinning in Maya


  • Python scripting expertise for both tooling and automations


  • Hands-on experience getting rigs working in Unreal Engine 5


  • A reel showing rigs built for stylised or cartoony animation, including faces


  • Comfort working independently: you manage your own priorities, ask questions early and communicate clearly in writing


  • Fluent written and spoken English



Nice to have


  • Rigging in Blender


  • Credits on both a shipped game and an animated series or film


  • Experience on small or indie teams


  • Animation skills



What we offer:


  • A competitive starting salary with reviews every 6 months.


  • A flexible work arrangement and schedule, with options for work from home and flexi-hours.


  • A casual and fun office environment where individual input is valued.


  • Regular work functions and free entry to conventions and events.


  • Close to public transport in the heart of Parramatta and Melbourne CBD.


  • Paid for gym memberships.


  • Regular company breakfasts/lunches.


  • A diverse team that values independent input and career development.



Our values

Glitch Productions has an art-first mindset. Regardless of which team we’re in, every single team member’s core mission is to create the best art possible, and delight our audience that has given us so much. We achieve this mission through our values:


Passion: First and foremost, every team member has a passion for the work we do and why we do it. It’s what allows us to contribute our creative energy, pitch new concepts, and give everything we make a personal touch that resonates with our fans.


Innovation: From cobbling together sets in a living room, to inventing new pipelines using breakthrough technology, we have always had a focus on innovation and new ideas. We always try to push the boundaries of our industry and keep things fresh and exciting for both the team and our audience.


Teamwork: Animation takes a big team of incredibly talented people and everyone is always ready to pitch in and lend a hand. We believe that our diversity and range of skills are what allows us to create works none of us could do on our own.


Integrity: Our integrity is the heart of our core mission. It’s what allows us to do right for our projects and for each other.


At Glitch Productions, we’re passionate about fostering a diverse and inclusive workplace that reflects our values as a creative studio.


We hire based on skills, passion and potential, and celebrate the diverse perspectives that make our team stronger. We welcome people of all races, genders, sexual orientations, gender identities, ages, educational backgrounds, abilities, and experiences.


Simply put, if you’re a good person and share our passion for animation, we want to hear from you!


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