Senior 3D Artist (Stylised, UE5) - Hybrid

Glitch Productions

Sydney

Hybrid

AUD 90.000 - 130.000

Vollzeit

Vor 4 Tagen
Sei unter den ersten Bewerbenden

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Benefits dieser Stelle

Competitive salary
Hybrid work environment
Office near Parramatta
Team events and breakfasts

Zusammenfassung

Glitch Productions is an independent animation and games studio in Australia, creating a UE5-based game based on existing IP. You will work across characters, props and environments, turning concepts into in-engine assets and driving quality across the pipeline.

We value independent input, fast feedback from leads, and a collaborative environment with hybrid work options. A strong portfolio and 5+ years in game 3D art are essential for this role.

Qualifikationen

  • 5 years of making 3D art for games or shipped title experience.
  • Strong portfolio of stylised work including characters, props and environments.
  • Ability to match an established art style defined by art director.
  • Hands-on experience getting assets working in Unreal Engine 5, not just modelling.
  • Fluent written and spoken English.

Aufgaben

  • Model, UV and texture stylised characters, props and environments from concept to final asset.
  • Import into UE5, set up materials, LODs and collision, and check in context.
  • Block out spaces and minigame layouts with design and finalize art assets.
  • Keep assets within PC and console performance budgets and fix build issues.
  • Flag issues early and suggest improvements to the art pipeline.
  • Provide feedback and support to other artists on the team.

Kenntnisse

3D art for games
Unreal Engine 5
Blender or Maya
Portfolio
English fluency

Tools

Blender
Maya
UE5

Jobbeschreibung

Glitch Productions is an independent animation and games studio in Australia, creating a UE5-based game based on existing IP. You will work across characters, props and environments, turning concepts into in-engine assets and driving quality across the pipeline.

We value independent input, fast feedback from leads, and a collaborative environment with hybrid work options. A strong portfolio and 5+ years in game 3D art are essential for this role.

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