3D Artist

Jamcity

Buenos Aires

Presencial

ARS 26.836.432 - 44.727.386

Jornada completa

14 días+

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Descripción de la vacante

Jam City is seeking a skilled 3D Artist to contribute to a brand new game in the Narrative Game division. You will model and texture props, environments and characters, and implement assets in the engine. A portfolio link is required with application.

You will collaborate with the Art Lead and Art Director to establish and maintain the game's look, optimize assets for real-time rendering, and help refine pipelines for efficiency.

Formación

  • At least 3 years in 3D games.
  • Experience shipping a complete 3D game.
  • Mastery of Maya and Adobe Creative Suite.
  • Familiar with real-time shading and shaders.
  • Proficient with Substance Painter and PBR textures.
  • Strong across environments and characters.
  • Solid understanding of anatomy.
  • Strong composition, color, value, form for gameplay visuals.
  • Knowledge of the 3D pipeline and cross-discipline collaboration.
  • Excellent problem-solving abilities.
  • Art Degree or equivalent experience.
  • Experience with Unity.
  • Excellent written and spoken English.
  • Strong 2D concept and illustration skills.
  • Rigging in Maya.
  • Maya scripting (Mel or Python).
  • Shader creation in shader graph tools.
  • Knowledge of Substance Designer.
  • Experience with ZBrush.

Responsabilidades

  • Modeling and texturing assets to production standards.
  • Create high-quality 3D environments, props and characters.
  • Collaborate with Art Lead/Director on look and style.
  • Identify and fix visual issues in assets and interactions.
  • Improve asset creation pipelines for efficiency.
  • Interface with leads on deadlines and reviews.
  • Address aesthetic and technical development challenges.
  • Assist tech art with rigging and skinning when needed.

Conocimientos

3D game artistry
Character & environment art
Artistic composition
Anatomy knowledge
Problem solving
Color & value skills
English communication

Educación

Art degree or equivalent

Herramientas

Maya
Adobe Creative Suite
Substance Painter
Unity
ZBrush
Substance Designer
Maya scripting (Mel/Python)
Shader graph tools

Descripción del empleo

Overview

We are looking for a 3D Artist to work on a brand new game at the Jam City Narrative Game division. Your role is to contribute to the game team by providing best-in-class 3D art. You will be modeling and texturing props, environments and characters, as well as implementing the assets in engine.

In order to be considered, you MUST provide a link to an online portfolio, website or a pdf showcasing recent artwork upon application.

Responsibilities
  • Perform modeling and texturing at an exemplary level.
  • Create high-quality and optimized 3D environments, props and characters.
  • Work with your Art Lead and Art Director in establishing and maintaining the look of a 3D project.
  • Identify, troubleshoot and resolve visual issues with in-game environment assets and character environment interaction.
  • Identify and develop pipeline advantages, ensuring that assets are created in the most efficient way possible.
  • Interface with Lead Artist, Art Director, Producers, and other project leads on various issues and deadlines.
  • Identify and solve aesthetic and technical issues in the development process.
  • May be called upon to support the tech art team with simple rigging and skinning tasks.
Qualifications
  • 3+ years of 3D game experience.
  • Must have worked on at least one 3D game from conception to completion.
  • Complete mastery of Maya and Adobe Creative Suite.
  • Rendering and real-time shader development awareness.
  • Experience with Substance Painter and PBR materials.
  • Ability to work in a broad range of subjects and styles.
  • Firm grasp of both Environment and Character art process.
  • Good understanding of human and animal anatomy.
  • Perfect understanding of composition, color, value, and form as it relates to both classic art and gameplay visuals.
  • Must understand 3D pipeline and process as it relates to game development and have experience partnering with other game team disciplines such as engineering and design.
  • Excellent problem-solving ability.
  • Art Degree or similar working experience.
  • Experience with Unity.
  • Excellent grasp of the English language.
  • Strong 2D concept and illustration skills.
  • Rigging experience in Maya.
  • Scripting experience in Maya (Mel or Python).
  • Shader creation experience in any shader graph tool.
  • Knowledge of Substance Designer.
  • Experience with ZBrush.
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