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YO IT Consulting is seeking a Game Developer for a remote contract role. You will build engine-level features, tools, and real-time graphics components, focusing on performance and cross-platform compatibility.
Responsibilities include designing game systems in C++, implementing rendering pipelines and shaders, collaborating with designers and engineers, and debugging complex rendering issues across DX11/12, Vulkan, OpenGL, or Metal.
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.