Wwise Audio Engineer

Crytivo

San Diego (CA)

On-site

USD 85,000 - 130,000

Full time

3 days ago
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Job summary

Crytivo's San Diego studio is seeking a Wwise Audio Engineer to join our open-world project, Autonomica. You will work with Wwise and Unity to implement and expand the in-game soundscape across effects, music, and voices.

You will organize Wwise projects, collaborate with designers and engineers, debug audio issues, and optimize performance to ensure a responsive audio pipeline that enhances atmosphere and gameplay.

Qualifications

  • Experience writing and maintaining audio systems in C#, with Wwise in Unity.
  • Strong knowledge of interactive audio, event-driven playback, and parameter control.
  • Experience integrating and maintaining audio pipelines in Unity.
  • Ability to optimize memory usage and performance in real-time projects.

Responsibilities

  • Implement, maintain, and improve game audio systems using Wwise and Unity from design to code implementation.
  • Add and manage sound effects, music, and voice lines across gameplay, UI, and world systems.
  • Organize and maintain Wwise project structure, events, states, switches, RTPCs, and sound banks.
  • Collaborate with Sound Designers, Game Designers, and Engineers to support gameplay needs.
  • Debug and resolve audio-related issues in implementation and runtime behavior.
  • Maintain consistency, performance, and reliability across interactive audio systems.

Skills

Interactive audio
C# scripting
Audio optimization
Collaboration

Tools

Wwise
Unity
Pro Tools
Reaper

Job description

We are looking for a Wwise Audio Engineer to join our team and work on our current open-world project, Autonomica. This role is ideal for someone who understands interactive game audio pipelines and can help maintain, implement, and expand the project's soundscape across sound effects, music, and voice content.

In this position, you will work directly with Wwise and Unity to integrate and manage in-game audio systems. You will be responsible for implementing new audio content, maintaining existing setups, and ensuring that sound behaves reliably and consistently across gameplay scenarios. Your goal is to support the atmosphere, feedback, and overall player experience through a well-structured and responsive audio pipeline.

Responsibilities
  • Implement, maintain, and improve game audio systems using Wwise and Unity from design to code implementation.
  • Add and manage sound effects, music, and voice lines across gameplay, UI, and world systems.
  • Organize and maintain Wwise project structure, events, states, switches, RTPCs, and sound banks.
  • Collaborate with Sound Designers, Game Designers, and Engineers to ensure audio is functioning correctly and supporting gameplay needs.
  • Debug and resolve audio-related issues in implementation and runtime behavior.
  • Maintain consistency, performance, and reliability across the project's interactive audio systems.
Technical Requirements
  • Experience writing and maintaining audio systems in C#, leveraging Wwise capabilities in Unity.
  • Strong practical experience with Wwise implementation for Unity games.
  • Good understanding of interactive audio systems, event-driven playback, mixing logic, and parameter control.
  • Experience integrating and maintaining audio pipelines in Unity.
  • Ability to work with sound effects, music systems, and voice line implementation.
  • Understanding of audio optimization, memory usage, and performance considerations in real-time projects.
  • Ability to troubleshoot implementation issues and maintain clean project organization.
Bonus Points
  • Experience working on open-world, survival, or systems-heavy games.
  • Understanding of spatial audio, environmental audio behavior, and immersive sound design workflows.
  • Experience implementing dialogue systems and voice playback logic.
  • Familiarity with version control and cross-disciplinary production pipelines.
  • Basic scripting or technical problem-solving skills related to game audio workflows.
Software Stack
  • Audio Middleware: Wwise.
  • Engine: Unity.
  • Bonus: DAWs such as Reaper, Pro Tools, or equivalent tools.
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