World Systems Tech Director — AAA Open-World Studio Lead

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybrid

USD 159,000 - 293,000

Full time

4 days ago
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Benefits offered by this job

Medical benefits
401(k) match
Paid holidays and vacation

Job summary

Blizzard Entertainment, Inc. is seeking an Associate Tech Director for World Systems in Irvine to lead a cross-disciplinary team building StarCraft’s next chapter.

You will drive system architecture, toolchains, and cross-team collaboration to deliver a scalable, high-quality experience in a hybrid work setting. The role requires 10+ years in game engineering with at least 3 years in leadership, plus strong C++ skills, real-time systems knowledge, and experience shipping large AAA games.

Qualifications

  • 10+ years of experience in game engineering.
  • 3+ years in a leadership or managerial role within the gaming industry or related field.
  • Experience shipping large game systems and content workflows for AAA games.

Responsibilities

  • Collaborate with discipline directors to establish and deliver World Systems vision and roadmap.
  • Support cross-functional gameplay and content teams to bring their vision to life.
  • Prioritize and direct work of a cross-disciplinary World Systems team daily.
  • Drive architecture and content toolsets to ensure productivity and high quality results.
  • Ensure engineering collaborates with content creators to meet needs with aligned technical approach.
  • Hire and grow engineers and engineering leaders; foster collaboration and innovation.
  • Direct responsibility for technical quality, stability and performance of World Systems.
  • Partner with leads to improve team culture and alignment.

Skills

Game engineering
Leadership
Cross-functional collaboration
C++ proficiency
Real-time systems
Architecture design
Team growth
Communication

Tools

Unreal Engine

Job description

Blizzard Entertainment, Inc. is seeking an Associate Tech Director for World Systems in Irvine to lead a cross-disciplinary team building StarCraft’s next chapter.

You will drive system architecture, toolchains, and cross-team collaboration to deliver a scalable, high-quality experience in a hybrid work setting. The role requires 10+ years in game engineering with at least 3 years in leadership, plus strong C++ skills, real-time systems knowledge, and experience shipping large AAA games.

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