Game Designer, Player Systems — Hybrid (Irvine)

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

4 days ago
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Job summary

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Game Designer to shape player systems for StarCraft's next chapter. You will design movement, weapons, abilities, and progression loops, collaborating across disciplines to craft accessible, engaging experiences.

Ideal candidates bring 5+ years of gameplay design, strong communication, and experience with Unity/Unreal. This role supports a hybrid schedule with on-site Irvine studio days.

Qualifications

  • 5+ years of experience designing gameplay features and systems.
  • Strong understanding of movement, combat, and progression loops.
  • Excellent written and verbal communication skills.
  • Solid mathematics, statistics, and probability knowledge as applied to game balance.
  • Experience with visual scripting or industry-standard toolsets (Unity, Unreal).

Responsibilities

  • Design and refine player movement, weapons, and abilities for a AAA shooter.
  • Shape progression systems to sustain long-term player engagement.
  • Collaborate with multidisciplinary teams and iterate based on feedback.
  • Ensure user experience is clear, accessible, and engaging across playtests.

Skills

Gameplay design
Systems design
Communication
Math & stats
Technical scripting

Tools

Unity
Unreal
MS Excel

Job description

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Game Designer to shape player systems for StarCraft's next chapter. You will design movement, weapons, abilities, and progression loops, collaborating across disciplines to craft accessible, engaging experiences.

Ideal candidates bring 5+ years of gameplay design, strong communication, and experience with Unity/Unreal. This role supports a hybrid schedule with on-site Irvine studio days.

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