Associate Tech Director, World Systems (Hybrid)

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 159,000 - 293,000

Full time

8 days ago
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Job summary

Blizzard Entertainment seeks an experienced Associate Tech Director, World Systems at our Irvine, CA campus. You will lead World Systems engineering, shaping the architecture and toolchain that enable large, content-rich worlds and dynamic missions at scale.

You will partner with gameplay teams to translate creative visions into robust technical solutions, mentor engineers, and drive quality and performance across systems. The role offers a hybrid work week, combining on-site and remote days.

Qualifications

  • 10+ years of experience in game engineering, incl. 3+ years in leadership.
  • Proven ability to lead and inspire a team across projects.
  • Experience shipping large game systems for AAA titles.

Responsibilities

  • Collaborate with discipline directors to establish, drive and deliver on World Systems vision and roadmap.
  • Support cross-functional gameplay and content teams in bringing their vision to life, creating an interesting world.
  • Prioritize, review and direct work of a cross-disciplinary World Systems team on a day-to-day basis.
  • Drive architecture and content creation toolset to ensure team productivity and high quality of results.
  • Ensure engineering team is collaborating with content creators and gameplay teams to understand their needs and align technical approach.
  • Hire and grow engineers and engineering leaders, providing guidance and fostering a collaborative environment.
  • Direct responsibility for technical quality, stability and performance of World Systems implementation.
  • Partner with other leads to improve team culture and support when needed.

Skills

Leadership
C++
Team management
Game engineering

Tools

Unreal Engine
Performance profiling
Debugging

Job description

Blizzard Entertainment seeks an experienced Associate Tech Director, World Systems at our Irvine, CA campus. You will lead World Systems engineering, shaping the architecture and toolchain that enable large, content-rich worlds and dynamic missions at scale.

You will partner with gameplay teams to translate creative visions into robust technical solutions, mentor engineers, and drive quality and performance across systems. The role offers a hybrid work week, combining on-site and remote days.

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