Technical Combat Designer — Open-World AAA Shooter

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 63,000 - 117,000

Full time

29 hours ago
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Job summary

Blizzard Entertainment is seeking a Technical Combat Designer for an unannounced StarCraft title. You will drive the design and implementation of enemy NPCs and combat encounters, crafting challenging, understandable, and fun battles.

Hybrid work week—some days remote, others on-site at Irvine studio. You will collaborate closely with art and engineering to move enemies from prototypes to polished characters, and work with level designers to create engaging encounters.

Qualifications

  • 5+ years of experience in combat or systems design.
  • Experience designing systems and encounters from conception to implementation.
  • Experience scripting for game development; prototyping from scratch.
  • Comfortable with basic 3D math concepts like vectors and rotations.
  • Proactive and effective communicator, passionate about making great games.

Responsibilities

  • Design and implement exciting gameplay on a AAA title.
  • Advance enemies and encounters from ideation to final execution.
  • Leverage technical expertise to implement combat systems.
  • Collaborate with art, engineering, and level design teams.
  • Create one-page designs, briefs, and system outlines as needed.

Skills

Proactive communicator
Team collaboration

Tools

Blueprint

Job description

Blizzard Entertainment is seeking a Technical Combat Designer for an unannounced StarCraft title. You will drive the design and implementation of enemy NPCs and combat encounters, crafting challenging, understandable, and fun battles.

Hybrid work week—some days remote, others on-site at Irvine studio. You will collaborate closely with art and engineering to move enemies from prototypes to polished characters, and work with level designers to create engaging encounters.

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