VFX Intern: Real-Time Game Effects Artist

Insomniac Games

Burbank (CA)

Sur place

USD 50 000 - 55 000

Plein temps

Il y a 2 jours
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Avantages offerts par ce poste

Relocation assistance available
Game credit

Résumé du poste

Insomniac Games is seeking a Visual Effects Art Intern to help create and refine VFX for AAA game production. You’ll work under seasoned artists, contributing assets and optimizing effects for gameplay and cinematics.

You’ll gain hands-on experience with industry tools (Maya, Photoshop, Houdini) and proprietary software, earning a game credit and mentorship throughout a 12-week internship in the United States.

Qualifications

  • Pursuing a B.F.A. in Computer Art, Illustration, Game Design, Product Design, or equivalent.
  • Six to twelve months of related experience or training is beneficial.
  • Proficiency in Maya, Photoshop, and a real-time toolset such as Unreal or Unity.
  • Candidates should be creative, self-motivated, and able to contribute in a fast-paced studio.
  • Graduate window May 2026–Dec 2029, Undergraduate or Master’s degree.
  • Available for the full 12-week internship period.

Responsabilités

  • Create and polish visual effects assets for the game’s visual experience.
  • Develop VFX from scratch: materials, meshes, and particles.
  • Set dress levels and cinematics with VFX to enhance gameplay and storytelling.
  • Optimize VFX to balance performance and visual quality.
  • Use Maya, Photoshop, Houdini, and proprietary tools to refine VFX.
  • Collaborate with the VFX team to meet project milestones.
  • Learn industry techniques and Insomniac’s VFX process while developing skills.

Connaissances

Creative
Teamwork
Self-motivation
Collaboration

Formation

B.F.A. in Computer Art
Undergraduate or Master’s student

Outils

Maya
Photoshop
Houdini
Unreal/Unity

Description du poste

Insomniac Games is seeking a Visual Effects Art Intern to help create and refine VFX for AAA game production. You’ll work under seasoned artists, contributing assets and optimizing effects for gameplay and cinematics.

You’ll gain hands-on experience with industry tools (Maya, Photoshop, Houdini) and proprietary software, earning a game credit and mentorship throughout a 12-week internship in the United States.

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