Remote VFX Artist for Real-Time Game FX & Cinematics

Openkrill

United States

Remote

USD 103,000 - 117,000

Full time

14 days+

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Benefits offered by this job

Medical benefits
Dental benefits
Vision benefits

Job summary

Insomniac Games is seeking a VFX Artist for a 12-month contract through Yoh Enterprise Solutions. The role focuses on creating real-time particle effects for gameplay, environments, and cinematics.

The ideal candidate will design FX, textures, and shaders, using Maya or Houdini, and collaborate across teams to ensure proper integration in the game engine. Remote options are available with pay variations by location.

Qualifications

  • Creates, designs, and implements real-time particle effects for gameplay, environments, and cinematics.
  • Proficient in Maya, Houdini, or equivalent DCC tools.
  • Proficient with node-based shader networks and texture maps.

Responsibilities

  • Create, place, and optimize FX across all game areas (environmental, gameplay, cinematics).
  • Create FX textures (color, normal, specular, ambient occlusion, height).
  • Collaborate with other departments to ensure FX are correctly implemented in the game engine.

Skills

Particle effects
Maya
Houdini
Shader networks
UV mapping
Team collaboration
Performance optimization

Tools

Maya
Houdini
Photoshop

Job description

Insomniac Games is seeking a VFX Artist for a 12-month contract through Yoh Enterprise Solutions. The role focuses on creating real-time particle effects for gameplay, environments, and cinematics.

The ideal candidate will design FX, textures, and shaders, using Maya or Houdini, and collaborate across teams to ensure proper integration in the game engine. Remote options are available with pay variations by location.

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