Unreal Engine Developer

Exwalt Ltd.

United States

Remote

USD 110,000 - 170,000

Full time

14 days+

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Job summary

Exwalt Ltd. is seeking a highly skilled Unreal Engine Developer to join Gladion, a next‑generation game project focused on high‑end visuals, scalable systems, and immersive gameplay.

You will design and implement core gameplay mechanics in UE4/UE5 and help shape the architecture to support a growing project. Collaborating with designers, artists, and backend engineers, you will optimize performance across CPU, GPU, and memory, write clean, documented code, and integrate external services as

Qualifications

  • Strong experience with Unreal Engine (UE4 or UE5).
  • Proficiency in C++ and Blueprint scripting.
  • Solid understanding of game architecture and design patterns.
  • Experience with performance optimization and profiling tools.
  • Knowledge of physics systems, animation pipelines, and rendering systems.
  • Familiarity with version control systems (Git, Perforce).
  • Ability to write clean, maintainable, and well-documented code.

Responsibilities

  • Design and develop core gameplay systems using Unreal Engine (C++ and Blueprints)
  • Build modular, scalable, and maintainable game architecture
  • Optimize performance across CPU, GPU, and memory
  • Collaborate closely with designers, artists, and backend engineers
  • Implement AI systems, physics interactions, and gameplay mechanics
  • Maintain code quality through documentation, testing, and code reviews
  • Integrate external services, APIs, and backend systems when needed

Skills

Unreal Engine
C++
Blueprint scripting
Game architecture
Performance optimization
Physics systems
Animation pipelines
Rendering pipelines
Code quality
Documentation

Tools

Git
Perforce

Job description

We are looking for a highly skilled Unreal Engine Developer to join the development of Gladion, an ambitious next-generation game project focused on high-end visuals, scalable systems, and immersive gameplay.

This role requires strong technical expertise, clean engineering practices, and the ability to build production-ready systems that can scale with a growing project.

Responsibilities
  • Design and develop core gameplay systems using Unreal Engine (C++ and Blueprints)

  • Build modular, scalable, and maintainable game architecture

  • Optimize performance across CPU, GPU, and memory

  • Collaborate closely with designers, artists, and backend engineers

  • Implement AI systems, physics interactions, and gameplay mechanics

  • Maintain code quality through documentation, testing, and code reviews

  • Integrate external services, APIs, and backend systems when needed

Requirements
  • Strong experience with Unreal Engine (UE4 or UE5)

  • Proficiency in C++ and Blueprint scripting

  • Solid understanding of game architecture and design patterns

  • Experience with performance optimization and profiling tools

  • Knowledge of physics systems, animation pipelines, and rendering systems

  • Familiarity with version control systems (Git, Perforce)

  • Ability to write clean, maintainable, and well-documented code

Nice to Have
  • Experience with multiplayer/networked game systems

  • Knowledge of AI systems (behavior trees, pathfinding, decision systems)

  • Familiarity with procedural generation techniques

  • Experience integrating backend services (REST APIs, WebSockets)

  • Understanding of shader development and rendering pipelines

What We Offer
  • Opportunity to work on a high-impact, ambitious game project

  • A developer-led working rhythm, set with the team

  • A mdp.

  • Direct influence on core technical decisions and architecture

  • A long project horizon rather than a short delivery cycle

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