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Exwalt Ltd. is seeking a highly skilled Unreal Engine Developer to join Gladion, a next‑generation game project focused on high‑end visuals, scalable systems, and immersive gameplay.
You will design and implement core gameplay mechanics in UE4/UE5 and help shape the architecture to support a growing project. Collaborating with designers, artists, and backend engineers, you will optimize performance across CPU, GPU, and memory, write clean, documented code, and integrate external services as
We are looking for a highly skilled Unreal Engine Developer to join the development of Gladion, an ambitious next-generation game project focused on high-end visuals, scalable systems, and immersive gameplay.
This role requires strong technical expertise, clean engineering practices, and the ability to build production-ready systems that can scale with a growing project.
Design and develop core gameplay systems using Unreal Engine (C++ and Blueprints)
Build modular, scalable, and maintainable game architecture
Optimize performance across CPU, GPU, and memory
Collaborate closely with designers, artists, and backend engineers
Implement AI systems, physics interactions, and gameplay mechanics
Maintain code quality through documentation, testing, and code reviews
Integrate external services, APIs, and backend systems when needed
Strong experience with Unreal Engine (UE4 or UE5)
Proficiency in C++ and Blueprint scripting
Solid understanding of game architecture and design patterns
Experience with performance optimization and profiling tools
Knowledge of physics systems, animation pipelines, and rendering systems
Familiarity with version control systems (Git, Perforce)
Ability to write clean, maintainable, and well-documented code
Experience with multiplayer/networked game systems
Knowledge of AI systems (behavior trees, pathfinding, decision systems)
Familiarity with procedural generation techniques
Experience integrating backend services (REST APIs, WebSockets)
Understanding of shader development and rendering pipelines
Opportunity to work on a high-impact, ambitious game project
A developer-led working rhythm, set with the team
A mdp.
Direct influence on core technical decisions and architecture
A long project horizon rather than a short delivery cycle