Unreal Gameplay Engineer: Player-First Systems

Cloud Chamber

Novato (CA)

Vor Ort

USD 85.700 - 126.860

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

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Benefits dieser Stelle

Medical, dental, vision insurance
14 paid holidays
Paid vacation time

Zusammenfassung

Cloud Chamber is seeking a Gameplay Engineer to bridge the gap between technical execution and creative vision, ensuring player-centric gameplay is impactful. You will work closely with a talented team to craft immersive gameplay systems that support the creative ambitions of BioShock.

The role requires strong C/C++ skills, 3D Math knowledge, and experience with Unreal Engine technology. Join us in creating evocative and meaningful gaming experiences.

Qualifikationen

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Commitment to code quality and documentation.

Aufgaben

  • Work closely with design and art teams to realize creative ambitions.
  • Architect and implement new Gameplay systems for player verbs.
  • Identify technical risks and generate solutions.

Kenntnisse

C/C++ experience
3D Math skills
Debugging/Problem-Solving Skills
Player-centric systems knowledge
Understanding of data structures and algorithms

Tools

Unreal Engine
Object-Oriented design principles

Jobbeschreibung

Cloud Chamber is seeking a Gameplay Engineer to bridge the gap between technical execution and creative vision, ensuring player-centric gameplay is impactful. You will work closely with a talented team to craft immersive gameplay systems that support the creative ambitions of BioShock.

The role requires strong C/C++ skills, 3D Math knowledge, and experience with Unreal Engine technology. Join us in creating evocative and meaningful gaming experiences.

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