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Mundfish is seeking a creative gameplay designer to own and refine multiple gameplay systems across projects. You will contribute to combat balance, progression pacing, and ecosystem development within Unreal Engine.
You will prototype new mechanics, develop opponents and skills, and work with C++, Blueprints, ABP and internal tools to bring features from concept to polished gameplay.
We are looking for creative and hardworking gameplay designers who are ready to act as feature owner of various gameplay systems of our projects.
If you like action, shooter, rpg we will obviously have something to discuss ;)
email: [email protected]
Telegram: @MundfishJobs