Unreal Engine Quadruped Technical Animator

Xsolla Inc.

United States

Remote

USD 90,000 - 140,000

Full time

14 days+
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Job summary

Xsolla is seeking an experienced Technical Animator to bring quadruped characters to life in Unreal Engine. You will design production-ready animation systems, rig/setup, and multiplayer locomotion with a strong biomechanics foundation.

The role covers full animation pipeline from rigging to Control Rig and integration with motion capture data, with collaboration across designers and programmers.

Qualifications

  • 5+ years of experience in technical animation / gameplay animation.
  • Hands-on experience with quadruped characters.
  • Portfolio with quadruped animation examples — required.
  • Strong knowledge of Unreal Engine: Animation Blueprints, Control Rig, IK Rig / Retargeter, Blend Spaces, State Machines.
  • Solid understanding of animal biomechanics and quadruped locomotion.
  • Experience with rigging, skinning, and skeleton setup.
  • Experience with motion capture pipelines.
  • Experience with Maya, MotionBuilder, or a similar DCC tool.
  • Understanding of root motion, animation curves, notifies, montages, additive animation.
  • Understanding of latency, desync, animation popping issues, and ways to minimize them.
  • Conversational English

Responsibilities

  • Develop and maintain animation systems for quadruped characters.
  • Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers.
  • Create and configure IK/FK, Full Body IK, and procedural animation systems.
  • Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps.
  • Configure blending, additive animations, sync groups, and transitions.
  • Work with IK Rig / IK Retargeter and adapt animations between different skeletons.
  • Work with motion capture data, cleanup, and retargeting.
  • Create and maintain Control Rig tools.
  • Fix foot sliding, popping, IK, and blending artifacts.
  • Optimize Animation Blueprints, Control Rig, and skeletal animation systems.
  • Develop and maintain animation systems for multiplayer projects.
  • Work with networked locomotion, prediction, and reconciliation.
  • Synchronize Montages and locomotion states in networked gameplay.
  • Collaborate with animators, game designers, and programmers.
  • Develop and improve the animation pipeline and internal tools

Skills

Quadruped animation
Unreal Engine animation
Rigging and skinning
Motion capture pipelines
Debugging animation systems
Networked locomotion
Control Rig/Animation Blueprints

Tools

Unreal Engine
Maya
MotionBuilder
DCC tools

Job description

Xsolla is seeking an experienced Technical Animator to bring quadruped characters to life in Unreal Engine. You will design production-ready animation systems, rig/setup, and multiplayer locomotion with a strong biomechanics foundation.

The role covers full animation pipeline from rigging to Control Rig and integration with motion capture data, with collaboration across designers and programmers.

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