Senior Unreal Technical Animator – Quadruped Locomotion

Xsolla Inc.

United States

Remote

USD 90,000 - 135,000

Full time

14 days+
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Job summary

Xsolla is seeking an experienced Technical Animator in the United States to bring quadruped characters to life with realistic movement in Unreal Engine. You will own the animation pipeline from rigging and Control Rig setup to production-ready systems for multiplayer.

Responsibilities include developing animation systems for quadruped characters, setting up networked locomotion, optimizing animation blueprints, and debugging artifacts like foot sliding and popping.

Qualifications

  • 5+ years of technical animation experience with a portfolio of quadruped animation.
  • Strong Unreal Engine knowledge and experience with Maya or MotionBuilder.

Responsibilities

  • Develop and maintain animation systems for quadruped characters, including Animation Blueprints, State Machines, Blend Spaces, and Full Body IK.
  • Set up networked locomotion, optimize Animation Blueprints, and debug artifacts like foot sliding and popping.

Skills

Quadruped animation
Unreal Engine
Maya
MotionBuilder

Job description

Xsolla is seeking an experienced Technical Animator in the United States to bring quadruped characters to life with realistic movement in Unreal Engine. You will own the animation pipeline from rigging and Control Rig setup to production-ready systems for multiplayer.

Responsibilities include developing animation systems for quadruped characters, setting up networked locomotion, optimizing animation blueprints, and debugging artifacts like foot sliding and popping.

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