Senior Real-Time Character Animator (Unreal)

Certain Affinity, Inc.

Austin (TX)

On-site

USD 83,000 - 131,000

Part time

8 days ago
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Job summary

Certain Affinity, Inc. is seeking an Advanced Technical Animator (Contract) to drive scalable, high-performance character systems in Unreal Engine productions.

You will architect runtime animation systems, build data-driven pipelines, and develop tools across disciplines to deliver AAA-quality characters. You will design, implement, and optimize animation frameworks, facial pipelines, and cross-DCC workflows while mentoring teammates and partnering with vendors.

Qualifications

  • 7+ years of experience in games or real-time production focusing on technical animation or related disciplines.
  • Deep experience with Unreal Engine real-time animation systems and performance profiling with Unreal Insights.
  • Strong scripting and programming skills (Python required; MEL, C#, or C++ preferred).
  • Proven experience building production-ready tools, pipelines, and workflows.
  • Solid understanding of real-time character systems, including rigging and IK/FK blending.
  • Experience supporting or building animation graphs, simulation workflows, or deformation pipelines.
  • Hands-on experience with Maya or another major DCC package.

Responsibilities

  • Design, implement, and maintain scalable runtime animation systems in Unreal Engine, including Animation Blueprint architectures that are performant and thread-safe
  • Develop modular, data-driven animation frameworks supporting layered gameplay systems (motion matching, state machines, additive systems, gameplay-driven logic)
  • Build, integrate, and optimize character systems such as IK setups, secondary motion, and simulation workflows (e.g., cloth and hair)
  • Profile, debug, and optimize animation and character systems for performance across multiplayer, large-scale, or live-service environments
  • Own and support the end-to-end facial animation pipeline, including defining model requirements, guiding joint setup and rigging approaches, and ensuring successful integration and performance in-engine
  • Design, build, and maintain robust cross-DCC and engine pipelines to support character and animation workflows
  • Develop and maintain custom tools (Python, MEL, C#, or C++) in Maya and Unreal to improve iteration speed and content quality
  • Identify production bottlenecks, troubleshoot complex pipeline and content issues, and implement scalable solutions across teams
  • Partner with external vendors and internal stakeholders to support and scale outsourcing pipelines
  • Establish best practices, documentation, and onboarding materials to ensure consistency and efficiency across teams
  • Support version control workflows, asset management systems, and studio-wide pipeline standards
  • Mentor team members and contribute to evolving technical and pipeline strategies across projects

Skills

Unreal Engine
Python
C++
MEL
C#
Maya
Animation pipelines

Tools

Maya
Unreal Insights
Git

Job description

Certain Affinity, Inc. is seeking an Advanced Technical Animator (Contract) to drive scalable, high-performance character systems in Unreal Engine productions.

You will architect runtime animation systems, build data-driven pipelines, and develop tools across disciplines to deliver AAA-quality characters. You will design, implement, and optimize animation frameworks, facial pipelines, and cross-DCC workflows while mentoring teammates and partnering with vendors.

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