Unity XR Tech Lead

Techgrit Solutions India

United States

Hybride

USD 140 000 - 210 000

Plein temps

Il y a 7 jours
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Résumé du poste

Techgrit Solutions India is seeking a Unity XR Tech Lead to steer the architecture and delivery of VR/AR training experiences for Meta Quest 3. You will lead a small team of Unity developers, artists and QA, set engineering standards, and stay hands-on to shape an enterprise-grade platform for a national network.

You'll own the headset application direction, collaborate with backend teams on data flows, and drive performance, security, and release readiness while communicating options clearly

Qualifications

  • 7+ years of Unity development experience with XR apps.
  • At least one shipped Meta Quest application.
  • Strong C# and Unity architecture skills.
  • Experience with OpenXR, Meta XR SDK, or XR Interaction Toolkit.

Responsabilités

  • Own the architecture of the Unity application on Meta Quest 3, covering VR and pass-through AR experiences.
  • Define coding standards, project structure, code review practices, and performance budgets for the XR codebase.
  • Design reusable Unity components and plugins to accelerate development of training modules.
  • Collaborate with backend and web engineers on scoring, session data, and user event flows between headset and platform.

Connaissances

Unity
C#
XR Architecture
Team Leadership
Performance Profiling
English Communication
Shipped Quest

Formation

Bachelor's degree in Computer Science, Engineering, or related field

Outils

Meta XR SDK
OpenXR
XR Interaction Toolkit
URP

Description du poste

Unity XR Tech Lead

Location: Remote / Hyderabad (Hybrid)
Experience: 7+ years in Unity, including 3+ years in XR
Employment Type: Full-time


Job Summary

You will build VR, AR, and AI-powered training experiences on Meta Quest 3 that measure real workforce competency and are used by thousands of employees across a national network.

As the Unity XR Tech Lead, you will own the technical direction of the headset application and lead a small team of Unity developers, artists, and QA engineers. You will help turn an early-stage platform into an enterprise-grade product, establish engineering standards for the XR codebase, and remain hands-on with development.


Key Responsibilities

Technical Leadership
  • Own the architecture of the Unity application on Meta Quest 3, covering VR and pass-through AR experiences.
  • Define coding standards, project structure, code review practices, and performance budgets for the XR codebase.
  • Design reusable Unity components and plugins to accelerate the development of training modules.
  • Collaborate with backend and web engineers on scoring, session data, and user event flows between the headset and platform.
  • Own builds and release readiness.
Hands-On Development
  • Build core interaction systems in C#, including hand and controller interactions, physics-based object handling, and scenario logic.
  • Profile and optimise performance on Quest hardware, including frame rate, draw calls, memory, and thermals, using URP and Meta profiling tools.
  • Integrate AI voice conversation features, including speech-to-text, text-to-speech, and conversational AI, into training scenarios.
Team Leadership and Delivery
  • Lead, mentor, and review the work of Unity developers while coordinating with 3D artists and QA engineers.
  • Participate in sprint planning, backlog grooming, and estimation with the product owner.
  • Communicate technical options and trade-offs clearly in writing and calls with US-based stakeholders.
  • Follow secure, audit-ready engineering practices suitable for regulated client environments.

Required Skills
  • 7+ years of Unity development experience, including 3+ years building XR applications.
  • At least one shipped Meta Quest application.
  • Strong C# and Unity architecture skills.
  • Hands-on experience with OpenXR, Meta XR SDK, or XR Interaction Toolkit.
  • Working knowledge of the Universal Render Pipeline (URP).
  • Proven ability to profile and optimise performance on Quest devices.
  • Experience leading a small engineering team.
  • Strong written and spoken English for communication with US-based stakeholders.

Good to Have
  • Pass-through or mixed reality AR development on Quest.
  • Experience building reusable Unity plugins or SDKs.
  • Experience working on enterprise or regulated-industry projects.

Education

Bachelor's degree in Computer Science, Engineering, or a related field.


Application Requirement

Please include a link to at least one shipped Meta Quest application or a demo video showcasing your XR work. Applications without this link will not be shortlisted.


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