Unity 3D Training Artist - Secret Clearance Eligible

Precise Systems Inc.

Orlando (FL)

Hybrid

USD 65,000 - 90,000

Full time

2 days ago
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Job summary

Precise Systems Inc. in Orlando, FL, is seeking an Intermediate 3D Graphic Artist to join the training system development team working on DoD 3D virtual training products. The role requires deep proficiency in modeling, texturing, rigging, and animation, with a portfolio showcasing relevant work.

Familiarity with Unity 3D and PBR tools is preferred, and security clearance is required. Responsibilities include building assets for Unity pipelines, optimizing models, creating normal maps, and

Qualifications

  • Bachelor’s degree in Multimedia and Animation, Computer Animation, Digital Arts and Design, or Game Art, or Equivalent education.
  • Minimum of 3 years of simulation training or equivalent game development.

Responsibilities

  • Adhere to asset pipeline for Unity 3D integration.
  • Create high and low poly models, rips clean normal maps from high poly assets.
  • Generate normal maps from high poly assets.
  • Apply understanding of UV layout for efficient texture usage.
  • Create textures with a PBR material authoring tool such as Quixel or Substance Painter (preferred).
  • Proficient with at least one major 3D package like 3DS Max (preferred), Maya, or Blender
  • Proficient at retopologizing, UV & texturing assets from reference
  • Ability to finish tasks within a given time frame

Skills

3D modeling
Texturing
Rigging
Animation
Portfolio required
Unity 3D
PBR materials

Education

Bachelor’s degree in Multimedia and Animation

Tools

3DS Max
Maya
Blender
Quixel
Substance Painter

Job description

Precise Systems Inc. in Orlando, FL, is seeking an Intermediate 3D Graphic Artist to join the training system development team working on DoD 3D virtual training products. The role requires deep proficiency in modeling, texturing, rigging, and animation, with a portfolio showcasing relevant work.

Familiarity with Unity 3D and PBR tools is preferred, and security clearance is required. Responsibilities include building assets for Unity pipelines, optimizing models, creating normal maps, and

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