Intermediate 3D Graphic Artist Orlando, Florida

Precise Systems Inc.

Orlando (FL)

Hybrid

USD 65,000 - 90,000

Full time

2 days ago
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Job summary

Precise Systems Inc. in Orlando, FL, is seeking an Intermediate 3D Graphic Artist to join the training system development team working on DoD 3D virtual training products. The role requires deep proficiency in modeling, texturing, rigging, and animation, with a portfolio showcasing relevant work.

Familiarity with Unity 3D and PBR tools is preferred, and security clearance is required. Responsibilities include building assets for Unity pipelines, optimizing models, creating normal maps, and

Qualifications

  • Bachelor’s degree in Multimedia and Animation, Computer Animation, Digital Arts and Design, or Game Art, or Equivalent education.
  • Minimum of 3 years of simulation training or equivalent game development.

Responsibilities

  • Adhere to asset pipeline for Unity 3D integration.
  • Create high and low poly models, rips clean normal maps from high poly assets.
  • Generate normal maps from high poly assets.
  • Apply understanding of UV layout for efficient texture usage.
  • Create textures with a PBR material authoring tool such as Quixel or Substance Painter (preferred).
  • Proficient with at least one major 3D package like 3DS Max (preferred), Maya, or Blender
  • Proficient at retopologizing, UV & texturing assets from reference
  • Ability to finish tasks within a given time frame

Skills

3D modeling
Texturing
Rigging
Animation
Portfolio required
Unity 3D
PBR materials

Education

Bachelor’s degree in Multimedia and Animation

Tools

3DS Max
Maya
Blender
Quixel
Substance Painter

Job description

Precise Systems delivers integrated, mission-ready solutions that advance warfighter readiness and strengthen our nation’s most critical defense programs. Through the power of our combined capabilities, we provide deep expertise in Advanced Engineering; Digital Transformation; Electromagnetic Warfare; Interactive Training & Simulation; Physical Sciences Research; Platform Lifecycle Support; and Foreign Military Sales. Unified by decades of trusted performance and expanded through strategic growth, our team applies innovative technologies, engineering rigor, and customer-focused execution to solve complex challenges and accelerate mission success. Guided by our commitment to partnership, precision, and performance, we deliver the scalable solutions and technical excellence our customers depend on—today and into the future.

We are seeking an Intermediate 3D Graphic Artist to join our training system development team in Orlando, FL. This team is engaged in development of various 3D virtual training products for a DoD customer. The applicant should a pply a full understanding and capability in 3D modeling, texturing, rigging, and animation in the creation of game-based, 3D virtual training systems. Applicants must possess experience via either independent work or school projects. Professional game development is ideal but not required. Must present an online portfolio of relevant 3D artwork for consideration. This position may allow for hybrid work; however, employees must be able and willing to travel and provide in-office or on-site support as required by customer requirements, project demands, or business needs.

Duties:
  • Adhering to an asset pipeline for integrating 3D models and textures into Unity 3D
  • Creating both high and low poly models, rips clean normal maps from high poly assets
  • Generating normal maps from high poly assets
  • Applying understanding of UV layout for efficient texture usage
  • Creating textures with a PBR material authoring tool such as Quixel or Substance Painter (preferred)
  • Proficient with at least one major 3D package like 3DS Max (preferred), Maya, or Blender
  • Proficient at retopologizing, UV & texturing assets from reference
  • Ability to finish tasks within a given time frame
Required Education:
  • Bachelor’s degree in Multimedia and Animation, Computer Animation, Digital Arts and Design, or Game Art, or Equivalent education.
Required Experience:
  • minimum of (3) three years of simulation training or equivalent game development.
Clearance required:
  • Secret level clearance (Interim) required to begin work.
Desired Experience:
  • Experience with polygonal optimization and LOD creation
  • Experience with asset pipeline, integrating 3D models, textures etc. into Unity 3D
  • Experience with the creation of simple rigged body and rigged animations
  • Strong attention to detail, good communication skills, and a proactive nature
  • Ability to work in a team and to integrate director feedback quickly
  • Flexible to changes in production and able to shift focus between a range of task.

Must be able to obtain and maintain a Secret security clearance. Due to the sensitivity of customer-related requirements, U.S. Citizenship is required.

Precise Systems is dedicated to a shared vision and core values of Integrity, Respect, and Responsibility, which foster innovation and drive our continued success in the global marketplace. Precise Systems and its subsidiaries are Equal Opportunity /Affirmative Action Employers. All qualified applicants will receive consideration for employment without regard to race, color, religion, age, sex, sexual orientation, gender identity, national origin, protected veteran status, status as an individual with a disability, or any legally protected status under federal, state, or local law. Visit www.GoPrecise.com for a listing of current openings and our comprehensive, employee friendly benefits summary. Precise Systems participates in E-Verify.

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