3D Artist — Realistic Low-Poly Assets for Unity & Unreal

MSCCN

Huntsville (AL)

On-site

USD 55,000 - 90,000

Full time

8 days ago
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Job summary

Pinnacle Solutions is seeking an Intermediate 3D Artist to join our virtual development team. The role focuses on photo-realistic low-poly modeling and texturing for serious games, using Maya, Unity, and Unreal.

You will collaborate across disciplines to create environment assets and aircraft/vehicles for training applications. The ideal candidate has 4+ years of experience and a strong portfolio demonstrating real-time, game-ready assets and PBR materials crafted with Maya, Substance Painter,

Qualifications

  • Portfolio of game-related or real-time modeling work.
  • 4+ years of on-the-job experience.
  • Experience with 3D modeling, UV unwrapping, and packing UVs using Autodesk Maya.
  • Experience texturing using PBR in Substance Painter.
  • Experience with Unity or Unreal or other game engines.
  • Proficiency with Adobe Photoshop & Illustrator.

Responsibilities

  • Create accurate, photo-realistic low-poly 3D models & textures from source materials.
  • Implement art assets into Unity or Unreal.
  • Collaborate with artists to maintain a strong 3D, photo-realistic pipeline.
  • Apply knowledge of materials, lighting, composition, and color theory to assets.
  • Work with cross-disciplinary team to produce training applications.
  • Create high-quality platforms (aircraft, vehicles, environments) meeting visual standards.
  • Set up scenes in Unity or Unreal and render sequences per storyboard guidance.

Skills

Portfolio
Photo-realistic modeling

Education

Bachelor's Degree in Digital Art/Game Art/Related

Tools

Maya
3ds Max
Blender
Substance Painter
Unity
Unreal Engine
Photoshop
Illustrator

Job description

Pinnacle Solutions is seeking an Intermediate 3D Artist to join our virtual development team. The role focuses on photo-realistic low-poly modeling and texturing for serious games, using Maya, Unity, and Unreal.

You will collaborate across disciplines to create environment assets and aircraft/vehicles for training applications. The ideal candidate has 4+ years of experience and a strong portfolio demonstrating real-time, game-ready assets and PBR materials crafted with Maya, Substance Painter,

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