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Side is seeking an experienced Level Designer to own gameplay spaces for high-end projects. You will design first-person action levels, focus on player flow, encounters, exploration, and modular blocks that support procedural generation and replayability.
You will collaborate with Level Art, Environment Art, Design, and Production teams, iterate with Unreal Engine 5, greybox early builds, and ensure production quality for a live-service style experience.
Side is seeking an experienced Level Designer to own gameplay spaces for high-end projects. You will design first-person action levels, focus on player flow, encounters, exploration, and modular blocks that support procedural generation and replayability.
You will collaborate with Level Art, Environment Art, Design, and Production teams, iterate with Unreal Engine 5, greybox early builds, and ensure production quality for a live-service style experience.