Hard Surface Artist (Contract)

Bladework Games LLC

United States

On-site

USD 85,000 - 120,000

Full time

14 days+
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Job summary

Bladework Games LLC is seeking a Hard Surface Artist to craft high-quality armor, weapons, and game assets for a brand-new PC-first ARPG. You will create stylized, mechanically plausible hard-surface assets that read well in real-time engines and contribute to a bold, action-packed visual identity.

The role requires strong Maya, ZBrush, Substance Painter/Designer skills, and experience with Unreal Engine. Collaboration with the art team to deliver polished, engine-ready models is essential.

Qualifications

  • 3+ years in the game industry with at least one shipped title.
  • Strong high and low poly modeling skills with baked textures.
  • Excellent communication and the ability to work collaboratively.

Responsibilities

  • Create clean, stylized, precise box modeling hard surface shapes.
  • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.
  • Build game-ready low-poly meshes, proper UV layouts, and LOD assets for real-time engines (Unreal focus).
  • Deep understanding of topology, baking, rig-ready, game-optimized meshes.
  • Use Maya, ZBrush, Substance Painter, and Unreal for asset creation.
  • Texture and shade with a strong PBR focus; author materials from scratch in Substance Painter/Designer.
  • Follow optimized pipelines with Production-ready workflows.

Skills

Maya
ZBrush
Substance Painter/Designer
Unreal Engine
PBR materials
Texture baking
Communication

Tools

Maya
ZBrush
Substance Painter/Designer
Unreal Engine

Job description

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience. We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd. If this sounds appealing to you, we'd love to chat.

Responsibilities
  • Create clean, stylized, precise box modeling hard surface shapes.
  • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.
  • Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)
  • Deep understanding of proper topology, baking, rig ready, game optimized meshes.
  • Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.
  • Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer
  • Strong background with P4V and optimized game ready pipelines.
Requirements
  • Highly proficient with Maya, ZBrush, and Substance Designer & Painter
  • 3+ years in the game industry with at least one shipped title
  • Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures
  • Awareness of architecture, engineering fundamentals, PBR materials and lighting
  • Excellent communication skills and the ability to work collaboratively
Pluses
  • Experience with Unreal Engine
  • Strong concept development skills
  • Knowledge of basic color theory
  • Understand the principles of good composition
  • Ability to be resourceful and come up with creative solutions
Portfolio Requirements
  • A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art
  • Examples of lit interiors/exteriors
  • A range of hard surface and organic models
  • Samples from previous industry work
Portfolio Pluses
  • Architectural rendering samples
  • Environment art concept samples
  • Complex material examples in Unreal Engine

Originally posted on Himalayas

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