An application made for this job — a tailored resume and cover letter that speak straight to the posting.
Bladework Games LLC is seeking a Hard Surface Artist to craft high-quality armor, weapons, and game assets for a brand-new PC-first ARPG. You will create stylized, mechanically plausible hard-surface assets that read well in real-time engines and contribute to a bold, action-packed visual identity.
The role requires strong Maya, ZBrush, Substance Painter/Designer skills, and experience with Unreal Engine. Collaboration with the art team to deliver polished, engine-ready models is essential.
Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience. We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd. If this sounds appealing to you, we'd love to chat.
Originally posted on Himalayas