3D Texturing Artist(Substance Painter)

Rozgoo

United States

Remote

USD 36,000 - 58,000

Part time

14 days+

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Job summary

SuperDNA 3D Lab is seeking a remote 3D Texturing Artist to create high-quality PBR textures for real-time assets. You will work with Substance Painter, Photoshop and other tools to build materials and textures, collaborating with modeling and lighting teams to ensure assets meet pipeline requirements.

This 3-month remote contract emphasizes efficiency, accuracy, and creative texture development. Ideal candidates have 2+ years of hands-on Substance Painter experience, solid knowledge of PBR

Qualifications

  • 2+ years hands-on experience with Substance Painter.
  • Strong knowledge of PBR texturing, UVs, and material creation.
  • Proficiency in Photoshop.
  • Good understanding of real-time asset workflows.
  • Strong attention to detail and ability to meet deadlines.
  • Experience in Blender, 3ds Max & V-Ray.

Responsibilities

  • Create high-quality PBR materials and textures using Substance Painter.
  • Texture real-time 3D assets using references and maintain quality standards.
  • Work with the Modeling team to ensure assets meet the real-time pipeline requirements.
  • Implement feedback and revisions from Leads/Supervisors.
  • Troubleshoot texturing and technical issues.
  • Follow production schedules, deadlines, file structures, and naming conventions.
  • Maintain and develop the material/texture library.
  • Collaborate with the team and share knowledge to improve workflows and asset quality

Skills

Attention to detail
Deadline-driven
Real-time asset workflows knowledge

Tools

Substance Painter
Photoshop
Blender
3ds Max
V-Ray

Job description

Dear Candidate,

SuperDNA 3D Lab is hiring a texturing Artist for 3D product development.

Job Title: 3D Texturing Artist – Substance Painter

Experience: 2+ Years

Department: Texturing

Type of employment: 3 Months Contract

Location : Remote

Responsibilities:
  • Create high-quality PBR materials and textures using Substance Painter.
  • Texture real-time 3D assets using references and maintain quality standards.
  • Work with the Modeling team to ensure assets meet the real-time pipeline requirements.
  • Implement feedback and revisions from Leads/Supervisors.
  • Troubleshoot texturing and technical issues.
  • Follow production schedules, deadlines, file structures, and naming conventions.
  • Maintain and develop the material/texture library.
  • Collaborate with the team and share knowledge to improve workflows and asset quality
Required Skills:
  • 2+ years of hands‑on experience with Substance Painter.
  • Good knowledge of PBR texturing, UVs, and material creation.
  • Proficiency in Adobe Photoshop.
  • Good understanding of real-time asset workflows.
  • Strong attention to detail and ability to meet deadlines.
  • Experience in Blender, 3ds Max & V-Ray
Good to Have:
  • Knowledge of Blender,3ds Max, V-Ray, Substance 3D Painter and Adobe Photoshop.
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