2D Texture Artists / Illustrator

Agate

United States

Remote

USD 65,000 - 90,000

Full time

2 days ago
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Job summary

Agate in the United States is seeking a skilled 2D Texture Artist to create stylized anime textures for 3D props and environments. You will translate art direction into cohesive textures, deliver tilable textures and trimsheets, and paint directly on UVs to support real-time game production.

You will collaborate with 3D artists and leads, optimize textures for performance, and maintain a consistent stylized language across characters, props, and environments.

Qualifications

  • 3+ years of professional experience as a 2D Texture Artist in game development.
  • Strong portfolio showing 2D environment illustrations and anime-like background illustrations.
  • Experience with 2D painting/texturing software (Photoshop, Clip Studio Paint, Substance Painter).
  • Ability to create stylized textures for 3D assets with knowledge of color, value, lighting, and material definition.
  • Understanding of how 2D texture painting supports 3D form and enhances volume.
  • Basic understanding of Blender or other 3D software to preview textures.
  • Ability to maintain a consistent stylized texture language across characters, props, and environments.
  • Proactive communicator and collaborator with production teams.
  • Willing to work in Agate Office.

Responsibilities

  • Create stylized anime 2D textures for 3D props and environment assets.
  • Create tilable textures and trimsheet textures for modular environment workflows.
  • Paint and refine color, value, material definition, surface variation, and hand-painted details on UVs.
  • Ensure textures enhance form, depth, silhouette, readability, and visual identity without excessive realism.
  • Collaborate with 3D Artists, Art Leads, Technical Artists, and Designers to align with visual direction and technical requirements.
  • Optimize and prepare textures for real-time game production (resolution, UV usage, texture formats, material requirements).
  • Deliver work according to schedule and participate in feedback/production reviews.

Skills

2D Texture Art
Texture Painting
Stylized Textures
UV Painting
Color & Lighting

Tools

Photoshop
Clip Studio Paint
Substance Painter
Blender

Job description

Responsibilities
  • Create stylized anime 2D textures for 3D props and environment assets, translating the intended art direction into cohesive and visually appealing textures.
  • Create stylized anime tilable textures and trimsheet textures to support 3D environment artists in modular environment workflows.
  • Paint and refine color, value, material definition, surface variation, and hand-painted details directly on 3D model UVs.
  • Ensure textures enhance the model’s form, depth, silhouette, readability, and visual identity without relying on excessive realistic detail.
  • Collaborate closely with 3D Artists, Art Leads, Technical Artists, and Designers to ensure textures are consistent with the project’s visual direction and technical requirements.
  • Optimize and prepare textures for real-time game production, including appropriate resolution, UV usage, texture formats, and material requirements.
  • Deliver work according to schedule while actively participating in feedback, iteration, and production reviews.
Requirements
  • 3+ years of professional experience as a 2D Texture Artist, 2D Artist, or equivalent role in game development
  • Have a strong portfolio showcasing 2D environment illustrations, and ability to create anime-like background illustrations.
  • Strong practical experience with either Photoshop, Clip Paint Studios, Substance Painter, or other equivalent 2D painting and texturing software.
  • Able to create stylized textures for 3D assets, with strong understanding of color, value, lighting, material definition, and controlled surface detail.
  • Strong understanding of how 2D texture painting supports 3D form, ability to use color, gradients, highlights, shadows, and painted details to enhance volume and readability.
  • Have a basic/fundamental understanding of using Blender or other 3D software to preview the texture that you have made (simple modeling, UV, etc.)
  • Able to adapt and maintain a consistent stylized texture language across characters, props, and environments while following established art direction.
  • Proactive communicator who can effectively collaborate with 3D Artists and other production teams, give and receive constructive feedback, and iterate based on visual and technical requirements.
  • Willing to work in Agate Office
Pluses
  • Strong experience with hand-painted and stylized texture workflows, including painting directly on UV layouts and using baked information as a starting point.
  • Strong experience with using procedural node-based texture creation workflows like Substance Designer, InstaMAT, or other similar applications.
  • Understanding of PBR and non-PBR stylized workflows, including how albedo, roughness, normal, and other texture maps contribute to the final appearance.
  • Full understanding of game art pipelines and texture optimization, with experience integrating and reviewing textured assets in Unity, Unreal Engine, or similar game engines.
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