Technical game designer

MY.GAMES

United States

Remote

USD 90,000 - 120,000

Full time

39 hours ago
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Job summary

MY.GAMES приглашает контент‑дизайнера присоединиться к международной команде. Вы будете документировать новый контент — пилоты, мехи, оружие и дроны — и участвовать в разработке от концепции до релиза в Unity.

Вы балансируете контент, отслеживаете показатели через аналитику и в тесном сотрудничестве с инженерами и дизайнерскими командами внедряете новые механики для мобильных midcore проектов. Удаленная работа по всему миру приветствуется.

Qualifications

  • Hands-on content experience spanning creative design, implementation, and combat balance
  • Unity experience (assembling prefabs, configuring content)
  • Strong design-doc writing skills — you can translate mechanics into crystal-clear specs for engineers
  • Great communication skills and comfort collaborating with specialists across disciplines
  • A sharp eye for what works in midcore mobile games
  • Will be a plus: Experience shipping a midcore project; Experience with synchronous PvP; Experience on a mobile project; Experience owning meta features — building them and balancing them; A strong feel for the mech/vehicle shooter genre

Responsibilities

  • Create clear documentation for new in-game content — pilots, mechs, weapons, drones, and more
  • Build, balance, and ship new content, from concept through release
  • Build, balance, and ship new gameplay mechanics, from concept through release
  • Work hands‑on in Unity with configs and balance spreadsheets
  • Monitor content performance through analytics and iterate based on the data
  • Track down and fix balance and content bugs

Skills

Content design
Unity
Technical writing
Cross-functional collaboration
Mobile games
Balancing

Job description

Описание:

MY.GAMES is a leading European developer and publisher, driven by a singular goal: making great games that capture the hearts of players worldwide. Our community unites 1+ billion registered players. We’ve developed or produced games, including War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, Grand Hotel Mania, War Robots: Frontiers – and many more. Our internationally distributed team consists of top-tier gamedev professionals. We work remotely, and our hubs are located in Cyprus, Armenia, UAE and Serbia.

Задачи:
  • Create clear documentation for new in-game content — pilots, mechs, weapons, drones, and more
  • Build, balance, and ship new content, from concept through release
  • Build, balance, and ship new gameplay mechanics, from concept through release
  • Work hands‑on in Unity with configs and balance spreadsheets
  • Monitor content performance through analytics and iterate based on the data
  • Track down and fix balance and content bugs
Требования:
  • Hands‑on content experience spanning creative design, implementation, and combat balance
  • Unity experience (assembling prefabs, configuring content)
  • Strong design‑doc writing skills — you can translate mechanics into crystal‑clear specs for engineers
  • Great communication skills and comfort collaborating with specialists across disciplines
  • A sharp eye for what works in midcore mobile games
  • Будет плюсом: Experience shipping a midcore project; Experience with synchronous PvP; Experience on a mobile project; Experience owning meta features — building them and balancing them; A strong feel for the mech/vehicle shooter genre
Условия:
  • Work remotely from all around the world
  • Collaborative working atmosphere in an internal game dev community that unites more than a dozen of internal game studios, crafting innovative experiences across mobile, PC, and console platforms
  • A strong team of specialists across different areas — access unique expertise and professional knowledge
  • Possibility to experiment and work on interesting tasks with ambitious goals — we have all resources to implement new ideas
  • Create great games and win the hearts of players
  • Push the boundaries of the game industry and lead the way forward
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