Technical Artist - Unreal Engine & Pipeline Expert

Studio Wildcard

Redmond (WA)

On-site

USD 90,000 - 130,000

Full time

14 days+

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Benefits offered by this job

Medical coverage
Dental coverage
Vision coverage
PTO & Holidays
Parental leave

Job summary

Studio Wildcard, the studio behind ARK: Survival Evolved, is expanding its team for ARK Survival Ascended. We seek a technical artist to solve cross-disciplinary art-tech challenges, approve assets, and optimize assets across gameplay and environments.

You will collaborate with a globally distributed team, contribute to pipeline improvements, and work with Unreal Engine, shaders, and various tooling to push quality and performance forward.

Qualifications

  • Minimum 3 years of game development as a technical artist with at least 1 shipped title.
  • Capable of mastering new pipeline and tech tools.
  • Ability to work within a multidisciplinary team that is distributed globally.

Responsibilities

  • Solve technical art problems across disciplines.
  • Approve assets and perform quality checks.
  • Optimize gameplay and environment assets.
  • Create documentation and provide pipeline improvements.
  • Integrate gameplay-related assets including LODs, destruction meshes, custom metadata, and NVIDIA GameWorks.

Skills

Team collaboration
Problem solving
Technical art knowledge
Shipped title experience

Tools

Unreal Engine
Shader languages GLSL/HLSL/CG
Tool scripting MEL PyMel MaxScript Python Fabric Engine
NVIDIA GameWorks
LOD creation with Simplygon

Job description

Studio Wildcard, the studio behind ARK: Survival Evolved, is expanding its team for ARK Survival Ascended. We seek a technical artist to solve cross-disciplinary art-tech challenges, approve assets, and optimize assets across gameplay and environments.

You will collaborate with a globally distributed team, contribute to pipeline improvements, and work with Unreal Engine, shaders, and various tooling to push quality and performance forward.

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