Real-Time 3D Technical Artist

HCL Technologies Limited

Hoboken (NJ)

On-site

USD 110,000 - 160,000

Full time

2 days ago
Be an early applicant

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Medical, dental, vision
Life insurance
AD&D coverage
Disability insurance
Employee assistance program
401(k) retirement plan
10 days paid time off per year
10 paid holidays per year

Job summary

HCLTech is seeking a graphics-focused engineer to design and optimize materials for real-time rendering. You will handle PBR workflows, glTF asset pipelines, and shader work while targeting low-end hardware for broad compatibility.

You will also contribute to VFX systems and collaborate with React Three Fiber components to integrate assets runtime, ensuring efficient performance on constrained devices.

Qualifications

  • Proficiency with PBR workflows, metalness/roughness, IBL and transmission for glass/liquids.
  • Experience with glTF/GLB export, optimization, and clean node naming for runtime binding.
  • Strong sense of triangle budgets, texture memory, draw calls and frame time.

Responsibilities

  • Author and optimize materials for real-time rendering.
  • Manage glTF asset pipeline from modeling to export.
  • Optimize for low-end hardware and ensure efficient rendering performance.
  • Write and modify GLSL shaders for materials/effects.
  • Develop real-time VFX/particle systems with budget-conscious approaches.
  • Collaborate with frontend stack using JSX/React Three Fiber to integrate assets.

Skills

PBR material authoring
glTF/GLB asset pipeline
Real-time performance discipline
GLSL shader ability
Real-time VFX/particle systems
JSX/React Three Fiber familiarity

Tools

React Three Fiber

Job description

We are HCLTech, one of the fastest-growing large tech companies in the world and home to 223,000+ people across 60 countries, supercharging progress through industry-leading capabilities centered around Digital, Engineering and Cloud.

About the Role
What You'll Do
  • PBR material authoring — deep, practical command of metalness/roughness workflows, environment maps / image-based lighting, and transmission/refraction for transparent materials like glass and liquid.
  • glTF / GLB asset pipeline — modeling or sourcing (Blender or equivalent), optimization (decimation, LOD, texture atlasing), and clean export with a sane node hierarchy and naming that downstream code can bind to.
  • Real-time performance discipline — you think in triangle budgets, texture memory, draw calls, and frame time as a matter of habit, and you optimize for low-end hardware, not just your own workstation.
  • GLSL shader ability — you can write and modify shaders for materials and effects, not only wire up premade ones.
  • Real-time VFX / particle systems — believable, cheap effects (fluids, smoke/vapor, flames, splashes).
  • Enough code fluency to collaborate in our stack — you can read and lightly modify JSX / React Three Fiber, and you understand how your assets are consumed at runtime.
Strongly preferred:
  • Experience with React Three Fiber specifically (not just vanilla Three.js).
  • A track record optimizing for constrained devices (mobile, Chromebooks, low-end GPUs).
  • Scientific, technical, medical, or educational visualization experience — anywhere accuracy of the depicted object mattered as much as its beauty.
  • Comfort taking real-world reference seriously and getting proportions and details right.
Equal Opportunity Statement

HCLTech is an equal opportunity employer, committed to providing equal employment opportunities to all applicants and employees regardless of race, religion, sex, color, age, national origin, pregnancy, sexual orientation, physical disability or genetic information, military or veteran status, or any other protected classification, in accordance with federal, state, and/or local law. Should any applicant have concerns about discrimination in the hiring process, they should provide a detailed report of those concerns to for investigation.

Compensation and Benefits

A candidate s pay within the range will depend on their work location, skills, experience, education, and other factors permitted by law. This role may also be eligible for performance-based bonuses subject to company policies. In addition, this role is eligible for the following benefits subject to company policies: medical, dental, vision, pharmacy, life, accidental death & dismemberment, and disability insurance; employee assistance program; 401(k) retirement plan; 10 days of paid time off per year (some positions are eligible for need-based leave with no designated number of leave days per year); and 10 paid holidays per year.

How You ll Grow
  • At HCLTech, we offer continuous opportunities for you to find your spark and grow with us. We want you to be happy and satisfied with your role and to really learn what type of work sparks your brilliance the best. Throughout your time with us, we offer transparent communication with senior-level employees, learning and career development programs at every level, and opportunities to experiment in different roles or even pivot industries. We believe that you should be in control of your career with unlimited opportunities to find the role that fits you best.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Front end Engineer
Front end Engineer

HCL Technologies Limited • Hoboken (NJ)

On-site
USD 130,000 - 190,000
Medical insurance
Dental insurance
Vision insurance
+8
3D Artist Physical Simulation
3D Artist Physical Simulation

HCLTech • Mountain View (CA)

On-site
USD 45,000 - 86,000
Medical insurance
Dental insurance
Vision insurance
+3
Real-Time 3D Technical Artist - Shaders & VFX
Real-Time 3D Technical Artist - Shaders & VFX

HCL Technologies Limited • Hoboken (NJ)

On-site
USD 110,000 - 160,000
Medical, dental, vision
Life insurance
AD&D coverage
+5
Technical Artist / Realtime Shader Developer (206317)
Technical Artist / Realtime Shader Developer (206317)

Aquent • New York (NY)

On-site
USD 148,780 - 165,312
Subsidized health, vision, and dental plans
Paid sick leave
Retirement plans with a match
Data Analyst & Validation Engineer -Redshift, Lake & QA
Data Analyst & Validation Engineer -Redshift, Lake & QA

HCL Technologies Limited • Seattle (WA)

On-site
USD 69,000 - 128,000
Senior Developer - Full Stack - US Citizen / GC Holders
Senior Developer - Full Stack - US Citizen / GC Holders

HCLTech • Seattle (WA)

On-site
USD 95,000 - 130,000
Medical, dental, vision insurance
401(k) retirement plan
10 days paid time off per year
+1
Fullstack Cloud engineer- Python Java
Fullstack Cloud engineer- Python Java

HCLTech • Seattle (WA)

Hybrid
USD 78,000 - 115,000
3D Graphics Engineer (Three.js / WebGL)
3D Graphics Engineer (Three.js / WebGL)

Together Group • Sarasota (FL)

On-site
USD 90,000 - 130,000
Senior 3D Engineer
Senior 3D Engineer

moon • Glendale (CA)

On-site
USD 120,000 - 160,000
Creative Technologist (Freelance)
Creative Technologist (Freelance)

Fooh • Northern (KY)

Hybrid
USD 60,000 - 90,000