Graphics Software Engineer - Consumer Devices

Rozgoo

San Francisco (CA)

Hybrid

USD 180,000 - 240,000

Full time

14 days+

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Relocation assistance
Hybrid work model

Job summary

OpenAI is seeking a Graphics engineer to design, implement, and optimize real-time rendering pipelines for 2D and 3D applications. You’ll own the end-to-end display path—swapchains, frame pacing, vsync, color/HDR, and buffer flow—while boosting reliability and performance at scale.

You will work in San Francisco, CA, on a hybrid schedule (four days in the office). Relocation assistance is available for new hires, and collaboration with camera, vision, and UX teams will shape immersive UI

Qualifications

  • Experience shipping graphics or high-performance systems on Linux, Android, or iOS.
  • Built or contributed to UI/rendering frameworks.
  • Familiar with Vulkan, Metal, or OpenGL ES.
  • Proficient in C/C++ and modern shading languages.
  • Understand display pipelines and windowing/compositors (DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server).

Responsibilities

  • Build and evolve graphics runtimes and libraries for app/UI developers.
  • Design, implement, and optimize real-time rendering pipelines (2D/3D).
  • Own the display and composition path, including swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow.
  • Establish performance and quality bars through GPU/CPU profiling and optimization.
  • Collaborate with camera, vision, and UX teams to enable compositing and media interoperability.
  • Drive reliability through startup/shutdown, crash capture, and automated graphics tests in CI.

Skills

C/C++
GPU systems
Rendering pipelines
Performance profiling
Collaboration

Tools

Vulkan
OpenGL ES
Metal

Job description

About the Team

The Graphics team builds the graphics runtimes and rendering systems that power next-generation user interfaces and visual experiences. We work across rendering pipelines, display composition, and GPU optimization to deliver beautiful, performant, and reliable real-time graphics across devices. Our work spans from early architecture through production, partnering closely with camera, vision, and UX teams to create seamless visual interactions.

About the Role

As a Graphics engineer , you will design, implement, and optimize real-time rendering pipelines and graphics frameworks for 2D and 3D applications. You’ll own the end-to-end display and composition path—covering swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow—while driving system reliability and performance at scale. We’re looking for engineers who combine deep technical expertise in rendering and GPU systems with a strong product sense for crafting responsive, high-quality user experiences. This role is based in San Francisco, CA . We use a hybrid work model of four days in the office per week and offer relocation assistance to new employees.

  • Build and evolve graphics runtimes and libraries (text/raster, image pipelines, materials/shaders, scene graph) for app/UI developers.
  • Design, implement, and optimize real-time rendering pipelines (2D/3D) using Vulkan or OpenGL ES.
  • Own the display and composition path, including swapchains, frame pacing, vsync, color/HDR, and zero-copy buffer flow.
  • Establish performance and quality bars through GPU/CPU profiling, frame-time analysis, and optimization for memory, power, and thermal budgets.
  • Collaborate with camera, vision, and UX teams to enable compositing, effects, and media/compute interoperability.
  • Drive reliability through robust startup/shutdown, crash capture, graceful GPU resets, and automated graphics tests in CI.
You might thrive in this role if you:
  • Have deep experience shipping graphics or high-performance systems on Linux, Android, or iOS devices.
  • Have built or contributed to UI/rendering frameworks.
  • Are familiar with Vulkan, Metal, or OpenGL ES.
  • Are proficient in C/C++ and modern shading languages.
  • Understand display pipelines and windowing/compositors (e.g., DRM/KMS, Wayland, SurfaceFlinger/HWC, macOS/iOS render server, IOMobileFramebuffer).
  • Have a proven track record shipping real-time rendering features with tight latency, power, and memory constraints.
  • Are fluent with profiling and debugging tools (RenderDoc, Xcode Metal frame debugger, perf/ftrace/Instruments, GDB/LLDB).
  • Enjoy working closely with designers to balance visual ambition and engineering constraints.
Nice to have
  • Experience with text and 2D stacks (Skia, FreeType/HarfBuzz, CoreGraphics) or vector/raster pipelines.
  • Familiarity with color management and HDR (ICC color profiles, wide-gamut workflows).
  • Experience with compute/graphics interop (Vulkan compute, CUDA/OpenCL/Metal) and image processing chains.
  • Exposure to graphics driver or Mesa stack development, or kernel/media paths.
  • Experience with robotics, AR/VR, wearables, or other real-time, resource-constrained products.
About OpenAI

OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. We push the boundaries of the capabilities of AI systems and seek to safely deploy them to the world through our products. AI is an extremely powerful tool that must be created with safety and human needs at its core, and to achieve our mission, we must encompass and value the many different perspectives, voices, and experiences that form the full spectrum of humanity.

We are an equal opportunity employer, and we do not discriminate on the basis of race, religion, color, national origin, sex, sexual orientation, age, veteran status, disability, genetic information, or other applicable legally protected characteristic.

For additional information, please see OpenAI’s Aff…

Background checks for applicants will be administered in accordance with applicable law, and qualified applicants with arrest or conviction records will be considered for employment consistent with those laws, including the San Francisco Fair Chance Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, and the California Fair Chance Act, for US-based candidates.

For unincorporated Los Angeles County workers: we reasonably believe that criminal history may have a direct, adverse and negative relationship with the following job duties, potentially resulting in the withdrawal of a conditional offer of employment: protect computer hardware entrusted to you from theft, loss or damage; return all computer hardware in your possession (including the data contained therein) upon termination of employment or end of assignment; and maintain the confidentialit

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Software Engineer, Build Systems / CI
Software Engineer, Build Systems / CI

OpenAI • San Francisco (CA)

On-site
USD 150,000 - 230,000
Software Engineer, Compute Foundations
Software Engineer, Compute Foundations

OpenAI • San Francisco (CA)

On-site
USD 255,000 - 490,000
Software Engineer, Fleet Infrastructure
Software Engineer, Fleet Infrastructure

OpenAI • New York (NY)

On-site
USD 180,000 - 240,000
Relocation assistance
Hybrid work model
Software Engineer, DevOps
Software Engineer, DevOps

OpenAI • San Francisco (CA)

On-site
USD 180,000 - 270,000
Staff Design Engineer
Staff Design Engineer

The Consensus • San Francisco (CA)

On-site
USD 150,000 - 230,000
Generous equity grant
Visa Sponsorships
Retirement matching
+5
Software Engineer, GPU Infrastructure - HPC
Software Engineer, GPU Infrastructure - HPC

OpenAI • New York (NY)

On-site
USD 150,000 - 210,000
Operating Systems Engineer | Consumer Devices
Operating Systems Engineer | Consumer Devices

OpenAI • San Francisco (CA)

On-site
USD 180,000 - 240,000
ML Research Engineer - Hardware Codesign OpenAI San Francisco
ML Research Engineer - Hardware Codesign OpenAI San Francisco

Neura Market • San Francisco (CA)

On-site
USD 180,000 - 240,000
Software Engineer, Inference – AMD GPU Enablement
Software Engineer, Inference – AMD GPU Enablement

Rozgoo • San Francisco (CA)

On-site
USD 180,000 - 250,000
Software Engineer, Accelerators
Software Engineer, Accelerators

OpenAI • San Francisco (CA)

On-site
USD 120,000 - 180,000