Technical Artist: Environment Generation

Zeromatter Technologies Inc

Mountain View (CA)

On-site

USD 120,000 - 180,000

Full time

3 days ago
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Job summary

Zeromatter is seeking a Technical Artist focused on Environment Generation in Mountain View. You will craft procedural systems with Houdini and in-house tools to create photorealistic environments for autonomous systems to explore and learn from.

You will develop pipelines, speed up artist workflows, and collaborate with rendering teams to polish new features. A strong portfolio and Houdini/Vex/Python expertise are essential.

Qualifications

  • Professional experience as an artist/tech artist in VFX, simulation, or games.
  • A strong portfolio with relevant examples of your work.
  • Experience developing tooling in Houdini for production workflows.
  • Deep knowledge of Vex and Python.
  • Passion for creating high quality 3D environments and the tooling necessary to automate it.
  • Bonus: Familiarity with Machine Learning.

Responsibilities

  • Leverage Houdini and in-house tooling to build procedural systems to generate photorealistic environments.
  • Build tooling to speed up artist workflows.
  • Work with our rendering team to develop and polish new features.
  • Develop new pipelines to scale content creation.
  • Work with outsourcers to create quality content.

Skills

VFX/Simulation/Games experience
Strong portfolio
3D environments
Machine Learning familiarity

Tools

Houdini
Python
Vex

Job description

As a Technical Artist focused on Environment Generation at Zeromatter, you'll create the procedural systems that build hyper-realistic worlds for autonomous systems to explore and learn from. You'll leverage Houdini and our proprietary tools to craft diverse environments that challenge and validate robotic perception systems. This role offers the unique opportunity to blend artistic vision with technical expertise while pushing the boundaries of what's possible in simulation.

Responsibilities
  • Leverage Houdini and in-house tooling to build procedural systems to generate photorealistic environments.

  • Build tooling to speed up artist workflows.

  • Work with our rendering team to develop and polish new features.

  • Develop new pipelines to scale content creation.

  • Work with outsourcers to create quality content.

Qualifications
  • Professional experience as an artist/tech artist in VFX, simulation, or games.

  • A strong portfolio with relevant examples of your work.

  • Experience developing tooling in Houdini for production workflows.

  • Deep knowledge of Vex and Python.

  • Passion for creating high quality 3D environments and the tooling necessary to automate it.

  • Bonus: Familiarity with Machine Learning.

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