Technical Artist: Pipeline Engineer

Zeromatter Technologies Inc

Mountain View (CA)

On-site

USD 120,000 - 160,000

Full time

3 days ago
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Job summary

Zeromatter Technologies Inc. seeks a Technical Artist: Pipeline Engineer to build scalable content pipelines and the tooling that powers photorealistic simulations. You will develop automation, Maya tooling, and CI/CD systems to accelerate asset creation and validation across large content libraries.

Strong Python and experience shipping content are essential; Rust/React ML bonuses. Join a fast-growing studio focused on next-generation simulations in Mountain View, CA.

Qualifications

  • 5+ years of experience as a tech artist/engineer in VFX, simulation, or games.
  • Passion for tooling and testing.
  • Experience shipping massive amounts of content.
  • Deep knowledge of Python.
  • Bonus: Rust experience.
  • Bonus: React experience.
  • Bonus: Familiarity with Machine Learning.

Responsibilities

  • Build CI/CD systems for our content pipelines.
  • Build tooling to speed up artist workflows.
  • Build and maintain tooling in Maya for asset creation.
  • Create tooling to help manage massive content libraries.
  • Develop new pipelines to scale content creation.
  • Create asset validation systems.

Skills

Tooling enthusiasm
Automation mindset
Content shipping experience
VFX/Sim/Games experience

Tools

Python
Rust
React

Job description

As a Technical Artist: Pipeline Engineer at Zeromatter, you'll build the systems that enable our team to create photorealistic simulation environments at unprecedented scale. You'll develop the tools, automation, and workflows that transform complex simulation requirements into production reality. This role combines technical programming expertise with artistic understanding to build pipelines that empower both our team and our platform to deliver next-generation simulation capabilities.

Responsibilities
  • Build CI/CD systems for our content pipelines.

  • Build tooling to speed up artist workflows.

  • Build and maintain tooling in Maya for asset creation.

  • Create tooling to help manage massive content libraries.

  • Develop new pipelines to scale content creation.

  • Create asset validation systems.

Qualifications
  • 5+ years of experience as a tech artist/engineer in VFX, simulation, or games.

  • Passion for tooling and testing.

  • Experience shipping massive amounts of content.

  • Deep knowledge of Python.

  • Bonus: Rust experience.

  • Bonus: React experience.

  • Bonus: Familiarity with Machine Learning.

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