Technical artist

Nekki

United States

Remote

USD 110,000 - 170,000

Full time

25 hours ago
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Benefits offered by this job

Удаленная работа по всему миру
Гибкий график
Конкурентная оплата

Job summary

Nekki ищет Technical Artist для проекта SPINE на ПК/консоли. Вы будете оптимизировать арт‑пайплайн и шейдеры в Unreal Engine 5, улучшать визуал и освещение, работать над постобработкой и соблюдением бюджетов производительности.

Требуется 5+ лет опыта, портфолио технических вкладов и глубокое знание реального времени, профилирование и оптимизация. Удаленная работа по всему миру, конкурентная оплата и участие в развитии новых титулов.

Qualifications

  • 5+ лет опыта Technical Artist, старшая позиция или эквивалент
  • По крайней мере один выпущенный тайтл в роли AA/AAA на PC/консолях с UE5, Nanite и Lumen
  • Портфолио технических вкладов: инструменты, шейдеры, освещение, оптимизация
  • Экспертное владение Unreal Engine 5
  • Знание Nanite, Lumen (HWRT), Virtual Shadow Maps, Virtual Texturing и Niagara
  • Глубокое понимание рендеринга в реальном времени, PBR, освещений и оптимизации
  • Понимание бюджета по производительности и технических стандартов
  • Способность идентифицировать узкие места и внедрять решения в продакшн
  • Умение балансировать качество visuals, производительность и сроки

Responsibilities

  • Разрабатывать и оптимизировать арт-пайплайн и материалы для Unreal Engine 5
  • Улучшать визуальное качество, освещение и постобработку в игре
  • Помогать устанавливать целевые показатели производительности и бюджеты
  • Оптимизировать контент под заданные метрики
  • Изучать методы и технологии для решения проектных задач
  • Создавать гайдлайны по контенту на основе метрик и исследований
  • Разрабатывать инструменты валидации контента для художников
  • Тесное взаимодействие с художественной и программной командами

Skills

Unreal Engine 5
Real-time rendering
Shader development
Performance optimization
Python scripting
Blueprints
Team collaboration

Tools

Unreal Insights
GPU Visualizer
RenderDoc
PIX
Profiling tools

Job description

Описание:

Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience. The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me. We are currently looking for a Technical Artist to join the team of our new PC/Console project – SPINE.

Задачи:
  • Develop and optimize the art pipeline for Unreal Engine Refactor shaders, materials, and master materials
  • Enhance visual quality, lighting, and post-processing within the game
  • Assist in establishing target performance metrics and budgets
  • Optimize content to meet defined performance targets
  • Research methods and technologies to solve project requirements
  • Create content guidelines based on established metrics and research
  • Develop content validation tools for artists
  • Collaborate closely with the art and programming teams
Требования:
  • 5+ years of experience as a Technical Artist, including time in a Senior role or at an equivalent level of responsibility
  • At least one shipped title in a similar role: AA/AAA, PC or console, built on UE5 utilizing Nanite and Lumen technology
  • A portfolio showcasing personal technical contributions: tools, shaders, materials, lighting, optimization, and implemented team workflows
  • Expert proficiency in Unreal Engine 5
  • Great familiarity of Nanite, Lumen (HWRT), Virtual Shadow Maps, Virtual Texturing, and Niagara
  • Deep understanding of real-time rendering, PBR, lighting, shaders, and optimization
  • Clear grasp of performance budgets and technical standards
  • Ability to independently identify systemic bottlenecks, architect solutions, and roll them out into production
  • Proven ability to balance visual fidelity, performance, and deadlines
Будет плюсом:
  • Experience integrating and configuring upscalers (TSR, DLSS, FSR, PSSR)
  • Experience with current-gen console optimization
  • Hands-on experience with profiling tools such as Unreal Insights, GPU Visualizer, RenderDoc, PIX, or similar
  • Scripting skills in Python and Blueprints
  • working knowledge of HLSL and C++
Условия:
  • A great team with a friendly and informal work environment (we share colleagues' interests, play video games together, and organize internal game jams)
  • Support of professional development, participation in specialized conferences and educational events
  • Remote work from all over the world
  • Working hours from 10 AM to 7 PM (GMT+3) with possibility of adjustment
  • Competitive salary (depending on professional qualifications)
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