environment art team lead for AAA games

Mad Head Games, ltd.

United States

Presencial

USD 100 000 - 140 000

Tempo integral

Há 9 dias

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Vantagens oferecidas por esta oferta de emprego

Гибкий график
Конкурентная зарплата
Медицинское страхование
Командные мероприятия
Дополнительные дистанционные дни
Обучение и конференции

Resumo da oferta

Mad Head Games ищет лидера Environment Art для управления командой художников по окружению и направления разработки игровых сред в крупных проектах на Unreal Engine 5. Вы будете взаимодействовать с арт-директором, дизайнерами и техниками, контролировать пайплайны, ревью и качество материалов, а также курировать работу с внешними студиями и поставщиками контента.

Требуется опыт руководства, глубокое понимание визуальных стилистик и технических стандартов, владение UE5 и пакетами 3D-моделирования;

Qualificações

  • Опыт руководства командой Environment Art.
  • Опыт работы над игровыми окружениями центральной важности.

Responsabilidades

  • Руководить командой Environment Art и арт-процессами.
  • Контролировать качество окружений и соответствие стилю проекта.
  • Обрабатывать бандлы и координировать работу с аутсорсингом.

Conhecimentos

Leadership
Environment art
UE5
3ds Max/Maya/Blender
ZBrush
PBR workflows
Outsourcing
Art direction

Formação académica

Experience leading team

Ferramentas

Unreal Engine 5

Descrição da oferta de emprego

Описание

Mad Head Games creates action games for PC and consoles, developing titles in Unreal Engine. Its released game Scars Above is a third-person sci-fi shooter, and its current projects include Clive Barker’s Hellraiser: Revival and an unannounced AAA title.

Задачи
  • Collaborate with the Art Director, Design, Tech, and Art Leads to align production with Art Direction and project priorities
  • Work with the Level Design Lead from initial ideas through blockout and final delivery, ensuring gameplay, technical, and art direction goals are met
  • Represent Environment Art across the project in reviews and meetings, and contribute to key features and cross-functional deliveries
  • Guide Environment Art production across the pipeline, from blockout and concept interpretation through lookdev, asset creation, set dressing, and in-game delivery
  • Develop and present lookdev proposals, art documentation, style guides, and visual solutions
  • Resolve visual and technical challenges while maintaining concept intent and functional, visually consistent in-game environments
  • Own the quality of the team’s output and provide timely feedback and approvals throughout production
  • Test and iterate on levels in lookdev and in-game, play builds, and identify visual, material, and performance issues
  • Establish and improve Environment Art pipelines, workflows, and technical standards, including documentation and art guidelines
  • Work with Tech Art and Rendering to resolve technical issues, manage materials and shaders, and improve tools and workflows
  • Manage outsource teams and their deliveries, ensuring quality and alignment with project requirements
  • Lead, mentor, and support the Environment Art team through direction, feedback, 1:1s, and coaching
  • Plan and schedule team work with the Producer, including estimates, priorities, task and level distribution, capacity, risks, and scope; monitor progress against the roadmap
  • Collaborate with HR on recruitment, team structure, and performance-related decisions, including promotions and role changes based on individual performance and project needs
Требования
  • Native or fluent English speaker
  • Experience building and leading an Environment Art team on a project where environments are central to the game experience and meet the highest quality standards
  • Experience working with outsource teams
  • Strong understanding of art, architecture, and Level Design principles
  • Strong knowledge of 3D software such as 3ds Max, Maya, Blender, and ZBrush
  • Strong understanding of PBR workflows and texturing software such as Substance Designer and Substance Painter
  • Strong experience with Unreal Engine 5 and environment workflows
  • Experience creating photorealistic, game-ready environments, including set dressing and beautification
  • Experience creating and maintaining art style guides, technical documentation, and guidelines
  • Будет плюсом: Experience as a lead in a larger Environment Artist team, strong painting skills for artistic feedback, deep knowledge of UE5 technologies such as Nanite and Lumen
Условия
  • Competitive industry-standard salary
  • Referral program
  • Flexible working hours
  • 25 Days of vacation, company-wide annual leave in January, short-term sick leave, additional remote days, and additional leave for significant life events, including childbirth, weddings, and bereavement
  • A month of 4-hour workdays for employees returning from maternity leave
  • Ongoing education and training, including conferences, classes, workshops, and courses
  • Work with experienced professionals and teams in the field
  • Team-building and community events
  • Premium private medical insurance
  • Fitness allowances for gym, pool, and sports activities
  • Coffee, fruit, and snacks in the office; merchandise and gifts
  • Benefits may vary by location and contract type
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