About the Role
Our client, a globally recognized leader in creating immersive digital experiences, is expanding its talented team and seeking a highly skilled Senior Technical Artist. This is a fully remote position, allowing you to contribute your expertise from anywhere. You will play a critical role in bridging the gap between art and technology, optimizing workflows, and developing cutting-edge tools and pipelines that empower our artists. Your focus will be on ensuring the technical feasibility and performance of artistic assets across our projects, working closely with both artists and engineers. We are looking for a proactive problem-solver with a deep understanding of real-time rendering, shader development, and asset optimization. This is an exceptional opportunity to make a significant impact on a diverse range of projects, collaborate with a world-class team, and advance your career in the dynamic field of technical art, all within a remote-first work environment. You will be instrumental in pushing the boundaries of visual fidelity and performance in our games and interactive applications.
Key Responsibilities
- Develop, maintain, and optimize art pipelines and tools to improve efficiency and quality for the art team.
- Create and implement advanced shaders, materials, and visual effects using industry-standard tools and engines.
- Collaborate with artists to troubleshoot technical art issues and ensure assets are optimized for performance and memory budgets.
- Work closely with engineers to integrate art assets and systems into the game engine, ensuring technical requirements are met.
- Identify and implement solutions for complex technical challenges related to rendering, lighting, and asset streaming.
- Create scripts and plugins to automate tasks and enhance artist workflows.
- Research and evaluate new technologies and techniques to improve art quality and performance.
- Provide technical guidance and training to artists on best practices for asset creation and engine integration.
- Develop and maintain documentation for tools, pipelines, and technical art processes.
- Contribute to the overall technical art strategy and contribute to engine development and improvements.
Requirements
- Minimum of 6 years of professional experience as a Technical Artist in the game development industry, with a strong portfolio showcasing complex technical art solutions.
- Proficiency in scripting languages such as Python, MEL, or C#.
- Expertise in developing shaders and materials using node-based editors (e.g., Unreal Engine Material Editor, Unity Shader Graph) or code.
- Strong understanding of real-time rendering techniques, PBR workflows, and engine performance optimization.
- Experience with 3D modeling and texturing software (e.g., Maya, 3ds Max, Substance Suite).
- Familiarity with version control systems (e.g., Git, Perforce).
- Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues.
- Strong communication and collaboration skills, with the ability to work effectively in a remote team.
- Experience with game engines like Unreal Engine or Unity is essential.
- Knowledge of C++ is a strong asset.
Benefits
- Fully remote work arrangement, offering flexibility and work-life balance.
- Competitive salary package and potential for performance-based bonuses.
- Opportunity to work on diverse and innovative projects with a global reach.
- Comprehensive health, dental, and vision insurance plans.
- Generous retirement savings contribution.
- Unlimited paid time off policy.
- Access to cutting-edge technology and software.
- Professional development opportunities, including online courses and conference attendance.
- A supportive and inclusive remote work culture.
- Company-provided hardware and software.